A Unity tower defense style game which includes multiple color palettes and a fun candy theme
Concepts Learned
Version Control & Collaboration: Leveraged Git and GitHub for version control, managing code branches, merging changes, and synchronizing work within a shared, collaborative repository.
Agile Teamwork: Effectively partnered with cross-disciplinary team members (Art, Design, Sound) on project completion, demonstrating strong communication and task management skills.
Iterative Development & Feedback Integration: Applied principles of iterative development by consistently integrating feedback and design notes to drive continuous improvement and achieve final project goals.
Contributions
Full Audio Pipeline Management: Managed the complete audio pipeline, designing, creating, and implementing all sound effects and music tracks under a strict 72-hour game jam deadline.
Modular Audio System Development: Developed a modular Audio Manager and SFX Player system in C#, prioritizing code readability and clean architecture for seamless integration by other programmers.
Cross-System Integration: Integrated custom sound logic into three core pre-existing gameplay scripts (Player Unit, Enemy Unit, Enemy Spawner) to ensure accurate, event-driven sound playback.
Scripts include: Audio Manager and SFX Player
Changes to Scripts: Player Unit, Enemy Unit, Enemy Spawner