Digital Teaching Skills Series
The Digital Teaching Skills series of videos and resources provide insights and suggestions from experienced educators and leaders on ways in which Digital Technologies can enhance student learning across a variety of curriculum areas.
The series includes:
Module 1: Coding in the Mathematics Classroom
Module 2: AI-enabled tools and the English classroom
Module 3: Electronics and Coding in the Visual Arts
Module 4: Emerging Technologies, AR/VR and GIS for Geography Learners
Module 5: The Digitisation of the Science Classroom
A resource collaboration between The Department of Education and Digital Learning and Teaching Victoria
Resources Developed May 2023
Module 1: Coding in the Mathematics Classroom
Coding is more than just another tech proficiency. Using and testing algorithms makes for a powerful strategy to approach Mathematical problems.
In this module, Danijela Draskovic explores the value of coding in Maths showing how it is part of the Mathematics curriculum in the secondary years. Two big coding concepts are discussed with applied examples.
Module 2: AI-enabled tools in the English Classroom
Artificial intelligence or AI applications have reached another watershed moment. We were just getting used to the way our phones recognise things they hear or see and now all of a sudden we've got AI generating art, writing essays and almost passing medical exams!
In this video, Steve Brophy and Leon Furze, open the discourse around this controversial digital technology. Their position is, that with the right constraints, students and teachers can benefit from using AI in their classrooms.
Mathematics Next Steps Guide
Mathematics Summary Poster
English Next Steps Guide
English Summary Poster
Module 3: Electronics and Coding in the Visual Arts
The use of digital technology in the visual arts has opened up new opportunities and possibilities for artists to explore their creativity and reach new audiences using digital tools and software.
In this video, Steve Marks discusses ways in which his art classes employ programmable electronics such as microcontrollers, sensors, LEDs, motors and other electronic devices digital technologies programmable technology to create interactive and immersive art works.
Module 4: AR/VR, and GIS for Geography Learners
Exposure to Digital tools in the geography classroom prepares students for careers as cartographers, analysts, urban and regional planners, meteorologists, climate scientists, and many more.
In this video, Claire Andrewartha discusses ways in which Digital Technology tools aligned with the Victorian Geography curriculum can be employed in the geography classroom to enhance student learning outcomes.
Chris Gillard and Luke Kerr from Mindflight 7 explain how they use VR technologies to allow students ..." to leave the classroom in their minds so they can go any place in the world, they can study any culture...all the while they're doing this, they are unconsciously learning."
Visual Arts Next Steps Guide
Visual Arts Summary Poster
Geography Next Steps Guide
Geography Summary Poster
Module 5: The Digitisation of the Science Classroom
In this module, Anan Javed and Lorena Pellone-Gismondi, explore the value of digitech in the science classroom. They discuss how contemporary digital tools can be used in the teaching of science and how they reflect the work of career scientists.
They look at specific examples of coding, AI, and digital data work in the science curriculum and also discuss strategies to overcome some of the barriers to the increased digitisation of the science classroom.
Science Next Steps Guide
Science Summary Poster
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