Augmented-Reality 

What is Augmented Reality?

Augmented reality is the result of using technology to superimpose information — sounds, images and text — on the world we see. Picture the "Minority Report" or "Iron Man" style of interactivity. 

Augmented reality vs. virtual reality

This is rather different from virtual reality. Virtual reality means computer-generated environments for you to interact with, and be immersed in. Augmented reality (also known as AR), adds to the reality you would ordinarily see rather than replacing it. 

Augmented reality in today's world

Augmented reality is often presented as a kind of futuristic technology, but a form of it has been around for years. For example, the heads-up displays in many fighter aircraft as far back as the 1990s would show information about the attitude, direction and speed of the plane, and only a few years later they could show which objects in the field of view were targets. 

Augmented Reality Devices

Augmented Reality can be used on all screens and connected devices :

Through mobile devices like smartphones and tablets, Augmented Reality acts like a magic window; through the viewer you can see holograms and manipulate 3D models. Hundreds of Augmented Reality apps are available on iPhone, iPad, and Android.

On PC and connected TV players, Augmented Reality works through a webcam and relayed through the screen. This can be quite cumbersome when you have to manipulate a tracker in front of your screen.

On head mounted displays, glasses, and lenses, Augmented Reality becomes a part of your entire field of view, making for more life-like Augmented Reality experiences. It almost feels like Ironman with the help of Jarvis.

Brief history of AR

AR in the 1960s. In 1968 Ivan Sutherland and Bob Sproull created a first head-mounted display, they called it The Sword of Damocles. Obviously, it was a rough device that displayed primitive computer graphics.

AR in the 1970s. In 1975 Myron Krueger created Videoplace – an artificial reality laboratory. The scientist envisioned the interaction with digital stuff by human movements. This concept later was used for certain projectors, video cameras, and onscreen silhouettes. 

AR in the 1980s. In 1980 Steve Mann developed a first portable computer called EyeTap, designed to be worn in front of the eye. It recorded the scene to superimposed effects on it later, and show it all to a user who could also play with it via head movements. In 1987 Douglas George and Robert Morris developed the prototype of a heads-up display (HUD). It displayed astronomical data over the real sky. 

AR in the 1990s. The year 1990 marked the birth of the “augmented reality” term. It first appeared in the work of Thomas Caudell and David Mizell – Boeing company researchers. In 1992 Louis Rosenberg of the US Air Force created the AR system called “Virtual Fixtures”.  In 1999, a group of scientists led by Frank Delgado and Mike Abernathy tested new navigation software, which generated runways and streets data from a helicopter video.

AR in the 2000s. In 2000 a Japanese scientist Hirokazu Kato developed and published ARToolKit – an open-source SDK. Later it was adjusted to work with Adobe. In 2004 Trimble Navigation presented an outdoor helmet-mounted AR system. In 2008 Wikitude made the AR Travel Guide for Android mobile devices. 

AR today. In 2013 Google beta tested the Google Glass – with internet connection via Bluetooth. In 2015 Microsoft presented two brand new technologies: Windows Holographic and HoloLens (an AR goggles with lots of sensors to display HD holograms). In 2016 Nianticlaunched Pokemon Go game for mobile devices. The app blew the gaming industry up and earned $2 million in a just first week. 

How does Augmented Reality work

What is Augmented Reality for many of us implies a technical side, i.e. how does AR work? For AR a certain range of data (images, animations, videos, 3D models) may be used and people will see the result in both natural and synthetic light. Also, users are aware of being in the real world which is advanced by computer vision, unlike in VR.

AR can be displayed on various devices: screens, glasses, handheld devices, mobile phones, head-mounted displays. It involves technologies like S.L.A.M. (simultaneous localization and mapping), depth tracking (briefly, a sensor data calculating the distance to the objects), and the following components:

Augmented reality devices

Many modern devices already support Augmented reality. From smartphones and tablets to gadgets like Google Glass or handheld devices, and these technologies continue to evolve. For processing and projection, AR devices and hardware, first of all, have requirements such as sensors, cameras, accelerometer, gyroscope, digital compass, GPS, CPU, displays, and things we’ve already mentioned.

Devices suitable for Augmented reality fall into the following categories:


Types of Augmented Reality

Marker-based AR. Some also call it to image recognition, as it requires a special visual object and a camera to scan it. It may be anything, from a printed QR code to special signs. The AR device also calculates the position and orientation of a marker to position the content, in some cases. Thus, a marker initiates digital animations for users to view, and so images in a magazine may turn into 3D models. 

Markerless AR. A.k.a. location-based or position-based augmented reality, that utilizes a GPS, a compass, a gyroscope, and an accelerometer to provide data based on user’s location. This data then determines what AR content you find or get in a certain area. With the availability of smartphones this type of AR typically produces maps and directions, nearby businesses info. Applications include events and information, business ads pop-ups, navigation support. 

Projection-based AR. Projecting synthetic light to physical surfaces, and in some cases allows to interact with it. These are the holograms we have all seen in sci-fi movies like Star Wars. It detects user interaction with a projection by its alterations. 

Superimposition-based AR. Replaces the original view with an augmented, fully or partially. Object recognition plays a key role, without it the whole concept is simply impossible. We’ve all seen the example of superimposed augmented reality in IKEA Catalog app, that allows users to place virtual items of their furniture catalog in their rooms.