Design Thinking (DT) is frequently used to describe a way of thinking as well as a number of techniques. The way of thinking has to do with the organization of concepts and steps necessary to approach a problem from a user-centered perspective. A person (or, more frequently, a team) may complete the various design thinking processes or phases using a variety of techniques. Leading international companies including Apple, Google, and Samsung have embraced Design Thinking. The workshop described follows the framework developed by Design Thinking Explorations - Cyprus Interaction Lab (https://explorations.cyprusinteractionlab.com/).
The DT process usually has three to seven stages, but the most widely used one, promoted by Stanford's d.school, only has five:
Empathize (with your users)
Define (their problems, needs, and insights)
Ideate (by posing provocative questions and coming up with fresh solutions)
Prototype (the best solution)
Test (the solution)
The end product of the activity is a storyboard and a prototype that address a specific challenge related to gender and the clean energy and will be used to create a working version of a system/product/service. The Design Thinking Workshop requires a facilitator (usually the instructor).
Sticky notes (1 pack per 1-2 participants)
A4 paper (2-3 per participant)
Pens (1 per participant)
Markers (2-3 colours for the facilitators)
Whiteboard or Flipchart (1-2)
Voting sticker dots (20 per participant)
Adhesive tape
Empathy Map (1 per group/participant)
Guiding Presentation
This practice is informed by the framework developed by Design Thinking Explorations - Cyprus Interaction Lab (https://explorations.cyprusinteractionlab.com/).