Academic Definition
Instructional design and educational technology is a field of study and practice, which encompasses the deliberate use of educational theory and research to carefully design, develop, implement, and evaluate systemic and systematic procedures that facilitate and enhance learning by also taking into consideration of ethical practices and effective management of human resources (AECT; E. Baek, personal communication, September 29, 2025; Reiser et al., 2025).
My Definition
Instructional design and technology is a discipline and a profession that focuses on enhancing learning experiences through training or instruction. It is backed by research and follows a specific set of rules and procedures to design and develop effective training and instructional materials that meets learning goals and learner needs.
Behaviorism is a learning theory that centers its focus on behavioral changes. More specifically, external stimuli act as reinforcing agents/cues to condition specific behavior. This theory informs the field of IDT because it places emphasis on how the role of the environment shapes observable behaviors.
Cognitivism is a learning theory that puts emphasis on internal mental processes. The cognitive process of encoding, storing, and retrieving information, according to existing schemas, explains learning. This theory informs the field of IDT because it highlights the significance of how individuals acquire and process information.
Constructivism is a learning theory that highlights individual's engagements with the external world. Specifically, the construction of knowledge, experiences, and relationships with the external environment result in meaningful learning. This theory informs the field of IDT because it accentuates the idea that active learning occurs through experience.
Connectivism is a learning theory that emphasizes how the role of modern technology is utilized to facilitate learning. Particularly, the formation of social networks and the navigation of various online sources shape individual learning experiences. This theory informs the field of IDT because it supports the notion that learning is continuous because of the availability of digital tools and networks.
Providing instant feedback (positive or negative).
Setting rules and expectations in a syllabus.
Administering a point system for active participation.
Supplying quizzes and examinations.
Structuring presentations logically and reducing visual overload.
Explanation of material through multi-medias.
Working as a team for group projects.
Participating in class discussion.
Writing a personal reflection about course content.
Engaging in online discussion board forums.
Identifying reliable resources from scholarly and non-scholarly sources.
Utilizing media tools, such as video editing software, to portray information.
Robert Gagne is one of many influential scholars whose contributions involve developing insightful instructional theories and systematic instructional systems. Namely, one major work is Gagne's Nine Events of Instruction, which encompasses the conditions for effective learning through the lens of cognitivism.
From the field of psychology, B. F. Skinner is a radical scholar who strongly believed in behaviorism. His influential behavioral learning theory and operant conditioning immensely impacted the field of instructional design due to its empirical basis and importance of providing feedback.
Benjamin Bloom, an educational psychologist, made significant contributions for educational objectives. His major work, Bloom's Taxonomy, classified measurable learning outcomes through a cognitive hierarchical framework following six levels: remember, understand, apply, analyze, evaluate, and create.
AI's relevance and application has become increasingly prominent in both educational and professional contexts, as well as in individual personal lives. This is revolutionizing educational and training spaces because of AI's abilities in efficiency, automation, personalization, etc.
Due to a continuously evolving climate, the demand for instructional designers is going to increase more than ever. Specifically, instructional designers are going to transition from being "order takers" to a trusted learning advisor (S. Soderquist, personal communication, September 16, 2025).
Below are several of my works yielded from the ETEC 5000 course. These artifacts showcase my understanding of the significance of the instructional design role by interviewing a professional, my recognition of relevant IDT terms, and my values that shape my educational philosophy alongside technology.
The field of instructional design and technology we know today is just like any field shaped by important historical events, scholars, and theorists. Over time, the perception of the field was completely segmented, with some viewing instructional design as one unit and others viewing instructional technology as another unit. With time, the acknowledgement and recognition that the field truly encompasses both design and technology has become more prominent. Though, what seems to lag behind is the need to call the field as both a discipline of study and a professional practice. This is particularly critical because it indicates that many of the practical decisions implemented within the field of IDT are driven not only by the goal of optimizing learning experiences and outcomes, but are also driven by their empirical and ethical justifications. In other words, the field of IDT is constantly evolving because of the integration of both research and practice. As such, IDT is not linear, but rather iterative in nature. This understanding will guide my professional aspirations in IDT as I will view and engage in my own work as an evolving process aimed for continuous improvement.
Association for Educational Communications and Technology. (n.d.). AECT definition of educational technology [Web page]. www.aect.org
Dousay, T. A., Stefaniak, J. E., & Branch, R. M. (2025). Characteristics and Evolution of Foundational Design Models. In R. A. Reiser, A. A. Carr-Chellman, & J. V.
Dempsey (Eds.), Trends and Issues in Instructional Design and Technology (5th ed., pp. 41-53). New York: Routledge. doi:10.4324/9781003502302-5
Driscoll, M. P., & Burner, K. J. (2025). Psychological Foundations of Instructional Design. In R. A. Reiser, A. A. Carr-Chellman, & J. V. Dempsey (Eds.), Trends and
Issues in Instructional Design and Technology (5th ed., pp. 85-99). New York: Routledge. doi:10.4324/9781003502302-9
Oyarzun, B. , & Conklin, S. (2021). Learning theories. Design for learning: Principles, processes, and praxis. EdTechBooks. https://edtechbooks.org/id/learning_theories
Resier, R. A. (2025). A History of Instructional Design and Technology. In R. A. Reiser, A. A. Carr-Chellman, & J. V. Dempsey (Eds.), Trends and Issues in Instructional Design and Technology (5th ed., pp. 15-37). New York: Routledge. doi:10.4324/9781003502302-3