Hierarchical Policy Design for Sample-Efficient Learning of Robot Table Tennis Through Self-Play
Collecting Human Demonstrations in a Virtual Reality Environment
Collecting Human Demonstrations in a Virtual Reality Environment
Model-Based Land-Ball Skill
Model-Based Land-Ball Skill
Land-Ball Skill Using Forward and Inverse Dynamics Models
Land-Ball Skill Using Forward and Inverse Dynamics Models with Cross-Entropy Method (CEM)
Strategy over Strikes Demonstrated by Humans
Strategy over Strikes Demonstrated by Humans
Cooperative Strategy Using Land-Ball Skill
Adversarial Strategy Using Land-Ball Skill
Strategy over Arbitrary Strikes
Strategy over Arbitrary Strikes
Cooperative Strategy Using Arbitrary Strikes from the Hit-Ball Skill
Adversarial Strategy Using Arbitrary Strikes from the Hit-Ball Skill
Strategy over Low-Level Joint Control
Strategy over Low-Level Joint Control