Click each mechanic to learn more about them.
"Theme is the frame of your story, and it provides the backdrop for activities, items, badges, and challenges." EXPlore Like a Pirate, pg. 70
"The setting is where all parts of the story come together and the players get specific details about the world...The setting provides the backdrop for the action and tension in the story." EXPlore Like a Pirate, pg. 71
"The setting you create cannot be a ghost town; it must have characters. Your students will have their roles, while other characters will belong to the game and add to the plots and challenges of your story." EXPlore Like a Pirate, pg. 72
"Small secrets that are embedded into the game that most players don't discover." EXPlore Like a Pirate, pg. 127
"A quest is a mission with an objective." EXPlore Like a Pirate, pg. 101
"Levels indicate a player's position or rank. A level can also refer to a player's current stage in the game." EXPlore Like a Pirate, pg. 85
"An item is anything that a player wears or can use for a power up or additional ability." EXPlore Like a Pirate, pg. 103
"Leaderboards show the standings for players or groups and can report both their local and global rank." EXPlore Like a Pirate, pg. 87
"Badges represent a road map of students' achievements similar to a resume...Badges are earned after successful completion of a particular task." EXPlore Like a Pirate, pg. 97
"Guilds are alliances of parties or small groups of people and can be formed for just about any reason. This is a "fancy" name for individual student groups" EXPlore Like a Pirate, pg. 89
"Currency can be anything that can be accumulated to gain a benefit, like points, that can be traded for items." EXPlore Like a Pirate, pg. 108
"An Experience Point, usually shortened to XP, is a unit of measurement used in many role-playing games (RPGs) to quantify a player's progression through the game. These are generally awarded for the completion of game-related tasks, such as overcoming obstacles or defeating opponents." EXPlore Like a Pirate, pg. 83
"Only essential information is provided at intentional points during the game narrative to ensure that just the right amount of understanding is gained to affect gameplay." EXPlore Like a Pirate, pg. 111