Card Set from https://www.cardsagainsthumanityfamilyedition.com/
Cards Against Humanity
Family Edition Answers with School Edition Prompts
Each table looks at their combined set of cards to pick their answer to the prompt.
They place their table's card in the bucket as it is brought around.
All answer cards are read aloud by the host and the table picks the one they believe is the funniest, school appropriate answer.
The teacher with the shortest time to retirement announces his/her table's choice.
The team whose answer was picked gets a prize. (A piece of snack-sized candy each).
Source -GameDesigning.org articles on "Master These Game Elements To Elevate Your Game"
This type of gamification requires no technology for students to use. It is quick and simple. There may be some prep required by the teacher, such as creating and printing materials or supplying game markers. These are best taken from simpler games with well known rules.
Make a copy for yourself by clicking this link, https://docs.google.com/presentation/d/1lAlV0XDmrGW1ThGiQlKCTuAdYvAm_QbfOeFQTu-Pm9k/copy
Low tech gamification focuses on the teacher using technology to run one or more aspects of the game. Students don't need technology for this to work. The Cards Against Humanity game we played at the beginning was an example of this level of gamification.
For this level, we'll use standard review questions, but break up into 2 teams.
After a coin toss to decide who goes 1st, that team will get a question to answer. If they answer correctly, they get 100 pts and a chance to kick a field goal from the teacher's laptop. If they get it wrong, the other team can steal the 100 pts and the field goal.
High tech gamification is when both teachers and students need some sort of technology to participate. We have several versions of this available now. Nearpod, provided by the district, has "Time to Climb". Some teachers use Gimkit, bought by individual teachers. For this section, you'll see 1 tool and work through using a 2nd tool. Minecraft Education is provided by the district. Genially is a tool with a subscription level, but we will use only the free portion of it.
Need to make a quiz game from a resource? Need buzzers for your students and their teams? Use Buzzonk. Host this web-based buzzer and scoreboard app for your next quiz game.
This program is already on your students' laptops and can be added to yours. It has worlds setup by subject and most of your students know how to use it.
To learn more, follow the link on your left or talk to your tech coach.
The embedded Padlet below is not mine. It came from a session I attended at NSTA '23 in Atlanta. The presenters, Nikki Gutierrez @NikkiAGutierrez and Dr. Angela Williams-Clermont, shared this and several other resources, including the Field Goals site.