Providing the freedom for people to design their own room for their own needs, Creator Services opens the barrier between VR consumer and VR and creator; it allows the platform to evolve into a self-sustaining social ecosystem.
Instead of trying to predict all the ways in which people will use Hubs, Creator Services is a Hub that enables the production and distribution of user-generated tools that assist in the creative process. With Hubs acting as a platform for creation, the community can evolve based on its own creative needs.
• Copy and pasting whole data sets that can be parameterized in different ways to reveal patterns and opportunities
• Linked data sets that update to reflect any modifications made in 3D within their native 2D environment
• Zoom, stretch, rearrange, and explore your data with natural gestures.
• Real-time metadata for each asset that can be revealed with simple gestures provides more layers of information.
• Fully customize your environment
• Choose which process-specific tools and objects you would like to populate your room
• Save a room, or visit rooms saved by others
• Create sub-rooms or connect to other rooms from within the hub.
Creatives, designers, and makers. Not only will they be able to construct their own 3D VR environments, they also will have access to a whole suite of processes and productivity tools that allow them to build anything they can imagine.
Creator services should be simple enough for beginners to do, but also have the potential to be expanded upon by the more advanced developer. An entry-level user may interactively create their own room by controlling room architecture and selecting the from the services to be applied in the Hub. An experienced user can upload their own scripts, spaces, and objects - all of which are added to a community library for easy reuse by anyone in any other room. In this way, all the available means of creation are provided by the creators themselves, according to their actual needs.
NEAR TERM
A ready-made set of sub-Hubs for specific objectives such as:
• Clustering Hubs -for sorting ideas of various file types into 3D clusters
• Moderation hubs - for guiding and leading the steps of the creative process
• Moodboard hubs - for easily rearranging images to reveal inspiration
• Sculpting/Form making hubs - for collaborative ideation
• Prototyping hubs - areas to fine-tune mechanical specifications or just to see your creation come together
• User Experience hubs - for discovering how real people use your creation
• Contextualization hubs - for viewing your creation in a variety of settings
MEDIUM TERM
• A protohub space where users can browse, favorite or share hubs that are open-sourced.
• Simple-made building tools that allow for customization of rooms and their contents.
• Room persistence that permits the retention of highly effective rooms.
• Permissions and public hubs to encourage cross-pollination of hub rules, architecture and assets with in an organization or group.
DREAM SCENARIO
• Incorporating data analysis tools and artificial intelligence into the sense making rules or assets to leverage the strengths of machine learning and statistics in clustering or analysis hubs.
• Plug-ins or tools that facilitate a frictionless import and export of assets from hubs to conventional reality (or other design platforms – Sketch, Invision, etc.) or between hubs.
• A marketplace for special, user-generated scripts where microtransactions can take place, supporting a economy in the ecosystems of hubs.
TEAM