Deep Dive into Fusion Part 1

Remembrances of Fusion

While I have been using Fusion since before we started this project, there are a few things I made sure I need to carry forward to the future. There are many shortcuts to creating objects in fusion. Using the box or cylinder tool saves you from having to use the extra step of extruding. Using parameters also helps cut down design time by naming values and allowing for change later in the design process.

My box

This is the application bar, It is where you can see what you are working on, manage the projects you are working on, and start new projects.

This is the data panel, it shows you your saved designs. You can create folders and projects here, as well as opening whatever projects you were working on.

This is the profile and help menus. You can manage your preferences here as well as get troubleshooting help. Below are my default preferences.

This is the toolbar, it is where you can select operations to preform when creating your design in fusion. This is likely the most important feature, and you will be using this the most of all the features, unless you would rather use shortcuts, which is often faster.

This is the browser, it is mostly used for locating sketches, bodies, components, and plains. You are able to turn on and off the visibility of these items by clicking the eye icon to the left of them.

This is the view cube, it can be used to manipulate the design's view point, and view it in a different way.

These are views of the canvas, showed at 2 alternate views. The canvas is where you can view your design.

This is the marking menu, it is used to quickly find operations that you use frequently, or to repeat operations.

This is the navigation bar and display settings, you can manipulate where you look in the design, zoom in, and turn the grid on the canvas off and on here as well as other display settings.

This is the timeline. You can rewind the timeline to view how your design looked in the past, or to edit previous portions of the design.

1- Application Bar

2- Data Panel

3- Profile

4- Tool Bar

5- Browser

6- View cube

7- Marking menu

8- Navigation bar

9- Timeline

Pro Tips

Using parametric modeling is something that is very helpful when creating a new assembly. It allows for the easy manipulation of the design in the future by using variables as values in your model. You can fin this in the modify dropdown menu.

Using the repeat function allows for quick and easy repetition of the last command you just used. This saves time, and is often very helpful. This is found in the marking menu

Paperclip Modeling

To model this item, I followed along with the Kevin Kennedy tutorial on youtube. I started by creating a sketch with the dimensions of a paperclip. Then after I had all the lines the appropriate and proportional length, I could fillet the corners to make it look like an actual paperclip. I created a sketch that was centered on the first line I created, and created a circle sketch. I then used the sweep tool to have the circle follow along the track created by the other sketch I used. After the sweep command the paperclip was complete. I then exported the file to Prusa slicer, sliced it, and printed it. Below are the images of the final printed and modeled designs.

Root beer bottle Modeling

To Begin Modeling this item, I started by including an attached canvas with the image of the root beer bottle into Fusion. I then created a sketch and used fit point spline to follow the shape of the bottle. I then used the spline handles to further adjust my design to make sure it was being created as similarly to the image as possible. I then used the revolve tool to create the circular shape of the bottle. After the revolve tool, I used the shell command to create the opening and hollow portion of the bottle. I filleted the spout of the bottle then, and that was the finished design of the root beer bottle.