PROGRAM
May 15-18, 2025 Creativity Conference - Southern Oregon University
Embodied Creative Making with Generative AI: An Interactive Workshop
May 16, 2025 3:00 PM - 4:00 PM, room 313
Welcome
Human Intelligence and Creativity - Making choices with human generated prompts and responses
Co-Creating with an AI - “All that you touch you change, all that you change changes you…” referencing Parable of Sower, Octavia Butler
Machine + Human - Iterative observation and response with an embodied AI
Bodies in the Machine - AI generated fake choreography and live music interaction
Feedback and Questions
From 2015-2017, Disappearing Acts, an artistic collective of dancemakers, performers, and intermedia artists, created a new work entitled 0 ⏎. The performance was a computer-augmented improvisational score with the goal of creating a new mode of improvisational performance that would allow the computer to be a co-choreographer in the artistic work. You can read more about the piece here. This original dance piece was made years before Generative AI and LLMs became ubiquitous in a wide range of creative practices. Using custom software that generated the video projections, audio, and music for the performance from a series of small data sets that were fed into the program, the computer became an “engaged” participant in the work. The performers were challenged to improvise with the computer as it algorithmically derived commands and inserted projections that impacted the dance and the dancers’ choices during the performance.
0 ⏎ remake is a new project, sponsored by a Berkeley Center for New Media Seed Grant. A new collective of artists and technologists is revisiting the concepts uncovered in 0 ⏎ in a world where Generative AI and LLMs are widely used and highly engaging. Drawing from the first version, this collective group is using specific theories of creativity to inform working with generative AI systems, namely:
We are building off the definition of creativity refined by Dr. Ruth Richards “Creativity is our ability to adapt to changing circumstances, to generate new ideas, and to express ourselves in ways that are meaningful to us and potentially to others.” Creativity is linked to well-being. Expressing creativity helps people grow psychologically, emotionally, and spiritually. Creativity is adaptive. It's a resource for navigating uncertainty, change, and complexity. Creativity is relational It often emerges in connection to others, cultures, communities, and environments.
Earthseed values based on Octavia Butler's book Parable of the Sower. The central tenet of Earthseed is that "All that you touch, You Change. All that you Change, Changes you. The only lasting truth is Change. God is Change." This aligns similarly with process philosophy, especially the work of Alfred North Whitehead, which views reality as dynamic. Nothing exists in isolation, and creativity, novelty, and emergence are not accidents but are the core of how reality works. The collaborators of 0 ⏎ remake paid special attention to these principles as we engaged with and explored the potential of generative AI to impact our artistic choices. And, at the same time, we explored how the AI responded to us and adjusted its responses to our new prompts and directions - humans and AI impact each other in the act of co-creation.
N. Katherine Hayles’ theories of cognitive assemblages and the nonconscious cognition of intelligent systems offered a crucial perspective in shifting away from anthropocentric approaches. Hayles’ work challenges the notion that cognition resides solely in the human mind, instead framing it as a distributed process across humans, animals, machines, infrastructures, and environments where all participants equally contribute to a process of world-making and meaning-processing. When it comes to AI, Hayles resists the binary of artificial versus natural intelligence and instead emphasizes relationality and interdependence. In her view, AI should not be understood as an isolated system of computation but as a participant in larger cognitive ecologies.
Yoed Kenett and Roger Beatty's research on associative networked thinking and creativity. Associate thinking theory investigates how we create new ideas based on recombining prior knowledge into unexpected associations. How we search, retrieve and combine information from our prior knowledge greatly impacts our creative capacity. The 0 ⏎ remake collaborators explored how AI and humans work together to recombine existing information into new and unexpected ideas and modes of thought and/or making.
Alfred Korzybski’s work from 1933 Science and Sanity: An Introduction to Non-Aristotelian Systems and General Semantics "A map is not the territory." But, if the map is accurate it can help us get to new places and be quite useful. Korzybski was interested in how language, symbols, and thought shape our perception of reality. He warned that when people mistake words for things, or descriptions for experience, symbols for reality it can lead to a great deal of misunderstanding. How accurate can generative AI be in mapping the human experience? What complications arise when AI no longer is considered an abstraction of the real, but instead becomes a new reality altogether? Will we know if we humans are the map or the territory?
Danah Henriksen's Explaining Creativity: The Science of Human Innovation (the seven transdisciplinary habits of mind) and Sara Beckman and Michael Barry's Learning as Innovation: Embedding Design Thinking, informed much of our creative process which included working through these practices:
Close observational skills - increased noticing
Pattern thinking
Abstract thinking
Embodied thinking and empathy - kinesthetic way of thinking and knowing
Modeling and prototyping
Play and improvisation
Synthesis and framing
Themes that emerged during our process inlcuded the following:
Images by: Jasmine Hiroko McAdams
Lisa Wymore:
Professor UC Berkeley Department of Theater, Dance, and Performance Studies.
Claudia Alick:
National leader, performer, producer, writer, designer and inclusion expert. Executive Producer, Calling Up Justice.
Valencia James:
Valencia James is an interdisciplinary artist from Barbados interested in the intersection between dance, theater, technology, art installation and activism.
Avital Meshi:
Avital Meshi - New Media and performance artist. PhD Student in Performance Studies and Science and Technology Studies, UC Davis.
Sheldon Smith:
Adjunct Professor of Dance, Joan Danforth Endowed Professor in the Arts, intermedia artist, composer, dancer and choreographer.
Jasmine Hiroko McAdams:
PhD student in the Energy and Resources Group at UC Berkeley, interdisciplinary researcher and artist.
Hana Kozuka:
Choreographer and dancer currently pursuing Data Science at the University of California, Berkeley.
*Special thanks to Aine Nakamura (Ph.D. candidate in the Music Department at UC Berkeley) for her contributions to the project.
Lisa Wymore completed her graduate study at the University of Illinois, Champaign-Urbana, where she was awarded a Creative and Performing Arts Fellowship. Wymore is a Professor in the Department of Theater, Dance, and Performance Studies. She teaches classes in choreography, dance technique, pedagogy, improvisation, creativity studies, and performance. She is Co-Artistic Director of Smith/Wymore Disappearing Acts with Sheldon B. Smith. The company creates multimedia dance theater works and experimental performances often utilizing robotic cameras and computer-human collaborations. In 2016 she completed a three-year artist-in-residence program at ODC Theater, San Francisco, culminating in an evening-length work entitled Six Degrees of Freedom. The piece explored computer augmented performance, interfacing with explorations around body memory, sensation, power, and perception.
Wymore has worked with the renowned robotics professor, Ruzena Bajscy and her team at UC Berkeley working on Tele-Immersion technology, exploring virtual meeting places, co-presence, and virtual connection. She has collaborated with Adrian Freed from the Center for New Music and Audio Technologies (CNMAT) on a project called the Digital Intermedia Collaborative Platform (DICP), which investigates human-computer interactivity. She is a faculty member of the Othering and Belonging Disability Cluster and serves on the Executive Committees for Berkeley Center for New Media and the Jacobs Institute for Design Innovation.
Claudia Alick
Link to Claudia Alick's artist statement and process materials for the project.
Claudia Alick (she/they) is a national leader, performer, producer, designer, writer, designer and inclusion expert. She is founding producer of the transmedia social justice company CALLING UP whose projects include Accessible Virtual Pride, Producing in Pandemic, The Every 28 Hours Plays, We Charge Genocide TV, Justice Producers Collabertive, F the Gala, Gaming4Justice on Twitch. They work collaboratively on programs like CripCreate, Co-artistic direction of The BUILD Convening with FoolsFURY, Digital Design of The Festival of Masks with LA Commons, partnering with Trek Table as producer and on camera talent, producing Ghostlight Project, and Mouthwater Festival . Her practice is doing digital placemaking creating gathertown spaces for theater-making, protests, and organizing.
Claudia has directed plays like Electra with Access Classics, All My Pretty Fictions in Chicago, and Istwa a Two Long Read with CUJ. She is a curator and access doula with The CripTech Incubator whose projects include CripTech GrayArea Metaverse, Haptics Lab, and Artificial intelligence Lab. With CUJ she has produced many artificial intelligence experiments with visual art, animations, audio and text specifically for use with disabled community.
Claudia acts as a consultant to funders and companies around the country. She served as co-president of the board of NET for 7 years and is still active board member, She’s an advisor to SF Disability Culture Center, the NEFA National Theater project for 7 years and co-produced Unsettling Dramaturgy (crip and indigenous international digital colloquium), and is an advisor to Howlround Digital Theater Commons. Public speaking highlights include On Pleasure Activism with Disability Visibility Project + Integrated Community Services, AI for the People Black in 2042, and The Smithsonian Afrofuturism Series: Claiming Space, A Symposium on Black Futures. Her online racial justice practice is reaching thousands weekly. She is producing performances of justice on stage, online, and in real life.
Sheldon Smith
Sheldon B. Smith is soon to be a professor emeritus of the Department of Dance and Theater Studies at Mills College at Northeastern University. He has been teaching dance and performance related coursework full-time at Mills since 2008. He has also taught at numerous other institutions including UCBerkeley, Sonoma State University, Colorado College and the University of Illinois. Smith was the first ever student at Colorado College to receive a BA in Dance and went on to obtain an MFA in Dance from the University of Illinois Champaign Urbana. He has made dances, music and video professionally for over 35 years. For the past 20 years his specialty has been in the integration of technology and live performance.
He has collaborated with his wife Lisa Wymore since 1999. Their company Smith/Wymore Disappearing Acts has toured internationally and won many awards for their witty blend of movement, theater and technology. Smith has also collaborated and/or performed with many significant artists including: Carey Perloff, Meg Stuart, Kathleen Hermesdorf, Bob Eisen, Scott Wells, Jennifer Monson, Jess Curtis and many others. He has been an ODC Artist in Residence, received a Creation Fund Grant from the National Performance Network and was in the initial cohort of artists that received major funding from the Chicago DanceMakers Forum.
Valencia James
Valencia James is an interdisciplinary artist from Barbados interested in the intersection between dance, theater, technology, art installation and activism. Her works have explored remote interdisciplinary collaboration, artist-driven open-source software tools and the combination of live performance with immersive interactive technologies. Currently, she is researching the relationship between performance and play and how traditional Caribbean cultural and spiritual forms have been used by communities in active resistance and problem-solving in the face of colonial systems.
Valencia has been a 2020 Rapid Response Fellow at Eyebeam NYC and a 2021-2022 Sundance Interdisciplinary Fellow. She has presented work at the International Joint Conference on Artificial Intelligence 2015, SIGGRAPH 2021, and the 2022 New Frontier exhibition at Sundance Film Festival. Valencia has participated in group exhibitions in Istanbul, Buenos Aires, Budapest, San Francisco and Berkeley. In 2023, she was awarded a Cadogan Scholarship by the San Francisco Foundation and SomArts Cultural Arts Center. Valencia completed her MFA in Art Practice at the University of California Berkeley in May 2024, and is now Adjunct Faculty at California College of the Arts.
Avital Meshi
Avital Meshi is a new media and performance artist whose work explores the influence of artificial intelligence on human identity and social interaction. Using interactive technologies, she creates performances and installations that encourage viewers to engage with AI systems in ways that are both playful and critical. Her practice examines how algorithmic processes can act as collaborators in shaping behavior, perception, and self-expression, and considers how we might live alongside these systems with greater awareness and agency.
She is currently pursuing a PhD in Performance Studies with a Designated Emphasis in Science and Technology Studies at UC Davis. Her research focuses on the ways emerging technologies, particularly AI, interact with practices of embodiment, perception, and identity. Drawing on posthumanist theory, cognitive assemblages, and affective computation, she explores what it means to be human in a world increasingly mediated by machine learning.
Meshi holds an MFA from the Digital Arts and New Media program at UC Santa Cruz, a BFA from the School of the Art Institute of Chicago, and both an MSc and a BSc in Behavioral Biology from the Hebrew University of Jerusalem. Her projects, including GPT-ME and MOVE-ME, explore human-AI hybridity through wearable devices and have been presented in both academic, artistic, and technological contexts. Her work has been exhibited at venues such as NYU’s Institute of Fine Arts, CURRENTS New Media Festival, Women Made Gallery, Flux Factory, SIGGRAPH, ISEA, NeurIPS, and others.
Jasmine Hiroko McAdams
Jasmine Hiroko McAdams (she/they) is a PhD student in the Energy and Resources Group at UC Berkeley. She is an interdisciplinary researcher and artist whose work explores possibilities for liberation and civic imagination through the infrastructural dimensions of contemporary life. Her practice investigates the entanglements of digital and carceral systems, particularly data centers and the prison industrial complex, through frameworks of climate and environmental justice, abolition, and infrastructure studies. Grounded in her training as a natural scientist, Jasmine’s creative work spans multimedia installation, participatory creation, extended reality, and ecological entanglements.
Hana Kozuka
Hana Kozuka is a choreographer and data scientist passionate about the intersection of movement and machine learning. A graduate of the Joffrey Ballet School’s Jazz and Contemporary Trainee Program in New York City, her choreographic work has been presented at venues including Dixon Place, the TANK, Ailey Citigroup Theater, Mark Morris Dance Center, and Triskelion Arts. She has collaborated with visual and mixed media artists such as Sarah Jewell and Helena La Rota Lopez, exploring multidisciplinary approaches to performance. Now pursuing Data Science and Machine Learning at the University of California, Berkeley’s College of Computing, Data Science, and Society, Hana is interested in the convergence of her two passions as she bridges the grounded movement of her past with the analytical inquiry shaping her future.
Check-In at the beginning of the creative process capturing our stances on collaborating with Generative AI
We will soon add a check-in document at the end of our project presentation.