Our team completed a 12-week project to create an 'edutainment' game. Using the skills from our respective majors, we designed a 3D first-person chemistry game aimed at helping students challenged by traditional methods. The focus was on meeting neurodivergent students' needs and addressing COVID-19's impact, emphasizing evidence-based learning. The process included pre-production, creating a Game Design Document, defining the target audience, and using the sprint cycle. This effort resulted in an engaging, accessible educational tool that promotes higher-order thinking and makes chemistry learning enjoyable.
Project Mentor
Prof. Micheal Martinez
Researcher
Marcus Rosario
Researcher
Simon Grabbe
Researcher
Royal Kozlowski
Researcher
Angelie Gabriel
Researcher
Emiliano Aryara
Researcher
Luis Ramirez