The Goal: Create a "Visitor’s Guide" or "Mission Briefing" for NASA’s Wallops Flight Facility.
The Task: Students research current or upcoming launches at Wallops Island.
Key Slides: Location geography, types of rockets launched there (like the Antares), and the importance of the Mid-Atlantic Regional Spaceport (MARS).
Bonus: Have them find a recent press release from the Wallops website and summarize it.
The Goal: Reach a specific altitude or achieve a stable orbit with a self-designed craft.
The Task: "The Suborbital Challenge." Students must build a rocket that can carry a crew capsule to an altitude of at least $70,000\text{ meters}$ (the edge of space) and return the Kerbals safely to the ground.
Deliverable: A screenshot of their flight results or a quick "flight log" detailing what went right (or what exploded).
The Goal: Program a simple "Mars Rover" simulation.
The Task (Kodu): Create a terrain that looks like another planet and program a rover to collect "specimen" objects.
The Task (Scratch): Create a game where a sprite must dodge falling space debris using the arrow keys.
Constraint: The game must have a "Start" screen and a "Game Over" condition.
The Goal: Design a 3D model of a "Lunar Habitat" or a futuristic Research Lab.
The Task: Students must design a structure that includes at least three distinct rooms (Airlock, Lab, Living Quarters).
Technical Requirement: Use the "Offset" tool to create wall thickness and the "Follow Me" tool for any piping or circular structures.