Objective: The learner will be able to utilize 3D design software (SketchUp) to construct a cutaway room that meets specific criteria:
Structural: Floor and two intersecting walls.
Fixtures: Custom or imported cabinets and a sink.
Appliances: Refrigerator, stove, oven, and microwave or air fryer.
Furniture: A dining table with at least two chairs.
The "Cutaway" Concept: Understanding how to present an interior by removing walls to improve visibility for architectural rendering.
3D Rotation & Orientation: Mastering the Rotate Tool ($Q$) to ensure chairs are tucked under the table, the refrigerator faces the kitchen, and appliances are aligned to the $Red$ or $Green$ axes.
Component Management: Learning when to build from scratch (walls/floors) versus when to use the 3D Warehouse for complex models like a stove or air fryer.
Virginia CTE competencies:
18. Demonstrate proficiency with technologies, tools, and machines: This is the core of the lesson. Using SketchUp (the tool) to create the kitchen.
46. Create sketches and drawings: Moving from a mental concept or paper sketch to a formal 3D digital drawing.
17. Maintain working knowledge of current IT systems: Learning to navigate a 3D workspace, manage files, and use cloud-based software like SketchUp for Schools.
13. Demonstrate continuous learning and adaptability: Specifically when students hit a snag with the Rotate tool or the 3D Warehouse and have to adapt their strategy to make the component fit.
Since the students are designing a kitchen with specific constraints (walls, floor, and a list of 6+ items), they are essentially running the VDOE Engineering Design Process:
50. Design a device using criteria and constraints: The "Criteria" are your required items (sink, stove, etc.); the "Constraint" is the cutaway room layout.
54. Produce a model or prototype: The final SketchUp file is the digital prototype of their kitchen.
55. Assess the design: Does the refrigerator door have room to open? Can you walk around the table? (This is where they "evaluate" their own work).
1. Demonstrate creativity and innovation: No two kitchens will look alike. Students choose the style, colors, and layout.
2. Demonstrate critical thinking and problem solving: This hits when a student tries to Rotate a chair and it ends up upside down or buried in the floor. They have to troubleshoot the axis.
14. Manage time and resources: Balancing the time spent "building" the walls vs. "browsing" the 3D Warehouse for the perfect air fryer.