I wanted to create an addicting game that has the potential to be popular and be fun. I had limited game developer skills, so I came up with a very efficient solution. I created this awesome car game made with the Buildbox game developing engine. It has has two modes: endless streetcar collision and free roam derby crash.
I simply had the idea of building a game. Game developing seemed really fun and I liked the sound of creating a virtual world! I had big ambitions and wanted to make a fun driving game.
Buildbox is a no-code development platform for game creation and is similar to Unity but way easier to use. I used and connected nodes to program the 3D models, obtained from the big library of basic, smart, cars, buildings, and space assets. The editor interface is polished and intuitive too. At first, I discovered remarkable game creation apps called Google Game Builder and Struckd. However, Game Builder shut down a while ago and Struckd was only for mobile and also featured too much long ads, so I got kind of depressed and went to search for another solution. Then I found Buildbox. Then I setup some 3D worlds and scenes using assets from the digital library. Next, I coded the game behavior of objects and game structure using nodes and their settings. Afterwards, I made the user interface. I used motion, physics, and some simple algorithms.
I found out that developing a game isn't as easy as it seems. However, it is still fun. My prototype is a game where a car speeds down the street and dodges traffic, while police cars patrol the road. You collect points along the way and see how many you can rack up before you crash into a car and explode into an amazing display of physics animations. The free roam mode is still under development. I chose to use an easy editor with nodes and accessible assets because it was the most convenient and effective considering my abilities and goals.
My result are important because they show that I have learned how to use a digital design tool. They mean that I already know some aspects of game design. Conclusions I can draw from my results are that game building includes Science, Technology, Engineering, Art, and Math in the gameplay, elements, structure, environment, code, and other concepts. I learned from my results that making a game is really challenging and complicated, with plenty of things to worry about, but it provides infinite entertainment during both creating and playing.
I could have made a different type of game, like action and shooting. I can improve my project by updating the graphics through a different 3D style and also adding more content like game modes. I could also fix some bugs. The next steps is creating an open world driving game, and maybe publishing it to Google Play or the App Store and simulate a STEAM career.
https://signup.buildbox.com/
https://www.youtube.com/c/Buildbox
Thank you Mr. Shelden for supporting me and my project!
It's truly incredible how you captured the exit signs of the United States, especially with the interstates included. I would love to see this game play out. As someone who grew up with Spy Hunter, it would be great to see in a 3D type of gameplay.