Represents a HUD element that displays an image with optional tint and origin. Allows setting the texture, position, size, origin, and tint color for rendering on the HUD.
HudImage(Texture& pTexture, Vector2D pPosition, Vector2D pSize, Vector2D pOrigin);
HudImage constructor. It takes as parameters a texture, a position, a size and an origin.
void SetTexture(Texture& pTexture);
Sets the texture
void SetTint(Vector4D pColor);
Sets the texture tint.