Represents a simple camera actor. It includes a Camera component which is updated only when the camera is active. When you place it in the scene it will be referenced in the CameraManager.
⚠️ To lauch the program without error you will need at least one cameraComponent to be referenced in the CameraManager !
CameraActor();
Call this constructor if you want to spawn a camera actor in the map.
By default the position is set to 0, the size to 1, the rotation to 0.