Handles the movement of a character in 3D. Inherits from Actor movement component.
PlayerController3D(Actor* pOwner, int pUpdateOrder);
Constructor of a basic player controller 3D.
void EnableDirection(Vector3D pDirection);
Enable a direction.
If you set x, y or z = 1 / -1 you will enable the direction assiociated with it.
void DisableDirection(Vector3D pDirection);
Disable a direction.
If you set x, y or z = 1 / -1 you will disable the direction assiociated with it.
void SetMovementSpeed(float pSpeed);
Sets the movement speed.