This project is a showcase of the planet shaders I've created in my engine. It implements tesselation shaders and geometry shaders. Add noise cubemaps, cube-sphere functions, ...
A small Doomlike project made in C++ with OpenGL. The game uses on-screen text, 3D meshes and an AABB-based collision system, linetraces and basic AI.
A small bowling game project realized in C++ with OpenGL. The game uses on-screen text, 3D meshes and an AABB-based collision system to manage interactions between the ball and the pins.