Created with a small team of Designers & Programmers, we had to make a 3D platformer in an open world in one week using only Microsoft Paint software to make the textures and the overall art of the game.
During that project I did all the level design and some feedbacks on different GPEs.
The idea was to create an entire level around a giant tower where the player would have to find a way to unlock the boss room by collecting enough coins and also climb at the top to access it.
As the player would find more and more ways to climb around the level, he would be able to collect a lot of coins and find different paths to progress.
The core mechanics of the little slime were so fun that I built another level after the end of the project to add ideas I couldn't implement in time.
(cf: the second gameplay video)
Hope you like
my adventures ! ✨🩵