Developed by MIDGAR STUDIO, I had the chance to have an internship in 2024 during 2 months at their side as a Technical Game Designer on their game : EDGE OF MEMORIES.
During it, I got several missions to accomplish :
Placing Invisible walls & "Death" boxes around the levels to limit the playable areas and avoid the player going out of bounds.
Tweaking "arenas" on the levels, set which enemies would spawn and what it unlocked after completion.
Give feedbacks to Enviro Artists when their work didn't matched the level design or caused issues. (mostly collision issues)
Placing specific GPEs on levels (like chests for example)
Adding/tweaking hitboxes to enemies, modifying their different variables to balance them and match the design.
Adding events on specific animations timing on some enemies to trigger something (usually, hitboxes, specific behaviors and such...)
Example of a skilltree from the game
XENOBLADE CHRONICLES (to illustrate)
I also had the chance to work on a skill tree they were using for a playable character to upgrade his skills.
The main difficulty of this mission was to propose choices that has to be consistent & logic with the previous work done by other designers and also the systems already in place.
As I started to understand the project more and more through exposure, I also began to participate in some design meetings to keep track of the most recent changes and apply that knowledge to my tasks to stay consistent with the project goals.
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