Website @adobe @adobeforeducation
Creativity is in our DNA. Our game-changing innovations are redefining the possibilities of digital experiences. We connect content and data and introduce new technologies that democratize creativity, shape the next generation of storytelling, and inspire entirely new categories of business.
As an instructional technology provider and integrator, Bluum was founded on the premise that access to education is the catalyst for human progress, and we’ve made it our mission to improve learning and make it more accessible. We believe that those who embrace the natural synergies between education and technology can help nurture the appetite for learning, prompting lifelong growth in the classroom and beyond.
ClassLink is a global education provider of access and analytics products that create more time for learning and help schools better understand digital engagement. As leading advocates for open data standards, we offer instant access to apps and files with single sign-on, streamline class rostering, automate account provisioning, and provide actionable analytics. ClassLink empowers 17 million students and staff in over 2,200 school systems. Visit www.classlink.com to learn more.
We unlock the power of videos through simple editing tools and dazzling student data. The process is simple - find a video, add questions and assign it to your class. Watch as they progress and hold them accountable on their learning journey.
Newline Interactive is a manufacturer of award-winning interactive displays, intuitive software, and other interactive innovations to improve efficiency and increase productivity in the workplace.
We are a leading provider of software and hardware that helps people and organizations find ways to be more successful, more efficient, more collaborative, and find more enjoyment in their work.
Newline continues to push the envelope of technology, and has set the foundation to become the worldwide leader in interactive displays.
Osmo makes hands-on learning games in which players use objects in the real world to interact with the digital world shown on their iPad or Fire tablets. Osmo’s games are geared toward embodied learning, meaning our games teach abstract concepts by connecting them to objects and actions in the physical world. Osmo games promote embodied learning through physical-digital interactions.
Learning Manipulatives and Activities
Imagine Learning is a PreK–12 digital learning solutions company that ignites learning breakthroughs by designing forward-thinking solutions at the intersection of people, curricula, and technology to drive student growth.
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