Dungeon Beats

A FPS-Rhythm Game unlike any other

Description:

Welcome. You have just met an untimely death. Unfortunately for you, your favorite music concert you’ve been waiting for years to go was only a couple days away before you left the realms of Earth. You must return. You must defy your own death and return from the hell you are stuck in. There are many paths ahead but you must beat all of them to get out of here. Thankfully, the god of rhythm was touched by your determination and turned all the creatures in hell to live in rhythms. Your greatest passion, will now be your greatest weapon.

Featuring:

  • Amazing soundtrack produced by the one and only, Alan Lee:

  • Aesthetic enemy models that you must shoot down:

  • Gameplay that combines the best of two genres:

Game Logo and Banner

The Team:

Alan Lee: The Project Manager.

  • Alan is a junior majoring in Computer Science with a concentration in Computer Graphics, Game Design and Film Studies. He created all of our music, took charge of keeping the group on track and implemented the basis of our different game modes.

Joanna Yao: The Art Lead.

  • Joanna is a senior majoring in Information Systems and Computer Science. She created all the enemy models in Blender and implemented the basis of beatmap reader.

Daniel Zeng: The Architect.

  • Daniel is a senior majoring in Computer Science with a concentration in Computer Graphics and Math. He implemented the crux of the intersection algorithms and many other gameplay features.

Game Distribution

Questions?

Contact soohyun3@andrew.cmu.edu, xinyao@andrew.cmu.edu or dlzeng@andrew.cmu.edu to get more information on the game