Eng, C., *Calkosz, D., *Yang, Y., *Williams, C., Thiessen, E., & Fisher, A. (2020). Enhancing Brain Plasticity and Cognition utilizing Immersive Technology and Virtual Reality Contexts for Gameplay. The International Conference of the Immersive Learning Research Network: Vision 20/20 Hindsight, Insight, and Foresight in XR and Immersive Learning, pp. 395-398. https://doi.org/10.23919/iLRN47897.2020.9155120 [Link] [Video Abstract]
Eng, C. (2020). Cognitive Skills, Language Development, and The Brain: Employing the Neuroscience of Learning to Create More Effective VR/AR/XR Experiences. Educators in VR: Integrating Spatial Technologies into Education and Training, AltspaceVR Platform, Virtual Reality. Moderator: McDonald, M. [Recorded Presentation]