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Deerfield Technology Lab
  • EdTech Learners
    • Kindergarten
    • First Grade
    • Second Grade
    • Third Grade
    • Fourth Grade
    • Fifth Grade
    • Sixth Grade
  • Digital Citizenship
    • Digital Safety
    • Digital Presence
    • Digital Citizenship & Communication
    • Information Use
    • Cyberbullying
  • Technology Skills
    • Keyboarding
    • Hardware & Software
    • File Management & IT Basics
    • Digital Research Strategies
  • Computer Science
    • Coding & Programming Skills
    • Careers in Technology/Coding/Programming
  • Creativity & Innovation
    • Design Process
    • Original Works
    • 3D Printer Projects
  • Holidays
Deerfield Technology Lab
  • EdTech Learners
    • Kindergarten
    • First Grade
    • Second Grade
    • Third Grade
    • Fourth Grade
    • Fifth Grade
    • Sixth Grade
  • Digital Citizenship
    • Digital Safety
    • Digital Presence
    • Digital Citizenship & Communication
    • Information Use
    • Cyberbullying
  • Technology Skills
    • Keyboarding
    • Hardware & Software
    • File Management & IT Basics
    • Digital Research Strategies
  • Computer Science
    • Coding & Programming Skills
    • Careers in Technology/Coding/Programming
  • Creativity & Innovation
    • Design Process
    • Original Works
    • 3D Printer Projects
  • Holidays
  • More
    • EdTech Learners
      • Kindergarten
      • First Grade
      • Second Grade
      • Third Grade
      • Fourth Grade
      • Fifth Grade
      • Sixth Grade
    • Digital Citizenship
      • Digital Safety
      • Digital Presence
      • Digital Citizenship & Communication
      • Information Use
      • Cyberbullying
    • Technology Skills
      • Keyboarding
      • Hardware & Software
      • File Management & IT Basics
      • Digital Research Strategies
    • Computer Science
      • Coding & Programming Skills
      • Careers in Technology/Coding/Programming
    • Creativity & Innovation
      • Design Process
      • Original Works
      • 3D Printer Projects
    • Holidays

  • Review Lab Expectations

  • Google Classroom - vu7ofqa

  • Typing.com Resume Lessons

  • Keyboarding Practice

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 3: Introduction to Online Puzzles

  • Bug - Part of a program that does not work correctly.

  • Debugging - Finding and fixing problems in an algorithm or program.

  • Loop - The action of doing something over and over again.

  • Program - An algorithm that has been coded into something that can be run by a machine.

  • Programming - The art of creating a program.

Course D

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 5: Debugging with Laurel

  • Bug - Part of a program that does not work correctly.

  • Debugging - Finding and fixing problems in an algorithm or program.

Course D

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 6: Events in Bounce

  • Event - An action that causes something to happen.

Course D

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 7: Build a Star Wars Game

  • Event - An action that causes something to happen.

Course D

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 9: Loops in Ice Age

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

Course D

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 10: Drawing Shapes with Loops

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

Course D

  • Tinkercad - 3D Design

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 11: Nested Loops in Maze

  • Command - An instruction for the computer. Many commands put together make up algorithms and computer programs.

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

Course D

  • Tinkercad - 3D Design

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 15: Conditionals: While Loops in Farmer

  • Conditionals - Statements that only run under certain conditions.

  • Condition - Something a program checks to see if it is true before allowing an action.

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

  • While Loop - A loop that continues to repeat while a condition is true.

  • Until - A command that tells you to do something only up to the point that something becomes true.

Course D

  • Tinkercad - 3D Design - Login with Google

Finished?

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 16: Conditionals: Until Loops in Maze

  • Conditionals - Statements that only run under certain conditions.

  • Condition - Something a program checks to see if it is true before allowing an action.

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

  • While Loop - A loop that continues to repeat while a condition is true.

  • Until - A command that tells you to do something only up to the point that something becomes true.

Course D

  • Tinkercad - 3D Design

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 8: Dance Party

  • code - (v) to write code, or to write instructions for a computer.

  • Event - An action that causes something to happen.

  • Program - An algorithm that has been coded into something that can be run by a machine.

Course D

  • Tinkercad

  • Google Form for 3D Printing

  • Typing.com

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 17: End of Course Project

  • Binary - A way of representing information using only two options.

  • 3rd Grade - Choice Board

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