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Deerfield Technology Lab
  • EdTech Learners
    • Kindergarten
    • First Grade
    • Second Grade
    • Third Grade
    • Fourth Grade
    • Fifth Grade
    • Sixth Grade
  • Digital Citizenship
    • Digital Safety
    • Digital Presence
    • Digital Citizenship & Communication
    • Information Use
    • Cyberbullying
  • Technology Skills
    • Keyboarding
    • Hardware & Software
    • File Management & IT Basics
    • Digital Research Strategies
  • Computer Science
    • Coding & Programming Skills
    • Careers in Technology/Coding/Programming
  • Creativity & Innovation
    • Design Process
    • Original Works
    • 3D Printer Projects
  • Holidays
  • More
    • EdTech Learners
      • Kindergarten
      • First Grade
      • Second Grade
      • Third Grade
      • Fourth Grade
      • Fifth Grade
      • Sixth Grade
    • Digital Citizenship
      • Digital Safety
      • Digital Presence
      • Digital Citizenship & Communication
      • Information Use
      • Cyberbullying
    • Technology Skills
      • Keyboarding
      • Hardware & Software
      • File Management & IT Basics
      • Digital Research Strategies
    • Computer Science
      • Coding & Programming Skills
      • Careers in Technology/Coding/Programming
    • Creativity & Innovation
      • Design Process
      • Original Works
      • 3D Printer Projects
    • Holidays

District Coding Competition (6th)

Reach for the Stars Video

Instructions & Rules


Click here to get coding!!

If you need your CSFirst login credentials, contact Mrs. Hall! Have fun creating!!

melaniehall@alpinedistrict.org

  • Review Lab Expectations

  • Google Classroom - bn3cp72

  • Typing.com Resume Lessons

  • Keyboarding Practice

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Events - Lesson 9 - Dance Party

  • code - (v) to write code, or to write instructions for a computer.

  • Event - An action that causes something to happen.

  • Program - An algorithm that has been coded into something that can be run by a machine.

Express Course

  • Code.org Login with Google (Continue with Google - Red Button)

  • Sequencing - Lesson 3 - Collecting Treasure with Laurel

  • Algorithm - A list of steps to finish a task.

  • Bug - Part of a program that does not work correctly.

  • Debugging - Finding and fixing problems in an algorithm or program.

  • Program - An algorithm that has been coded into something that can be run by a machine.

  • Programming - The art of creating a program.

  • Sequencing - Putting commands in correct order so computers can read the commands.

Express Course

  • Code.org Login with Google (Continue with Google - Red Button)

  • Loops - Lesson 10 - Loops with Rey & BB-8

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

  • Command - An instruction for the computer. Many commands put together make up algorithms and computer programs.

Express Course

  • Code.org Login with Google (Continue with Google - Red Button)

  • Conditionals - Lesson 14 - Looking Ahead with Minecraft

  • Condition - Something a program checks to see if it is true before allowing an action.

  • Conditionals - Statements that only run under certain conditions.

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

  • While Loop - A loop that continues to repeat while a condition is true.

  • Until - A command that tells you to do something only up to the point that something becomes true.

  • Code.org Login with Google (Continue with Google - Red Button)

  • Functions - Lesson 21 - Functions with Artist

  • Function - A piece of code that you can easily call over and over again.

  • Code.org Login with Google (Continue with Google - Red Button)

  • Variables - Lesson 23 - Text & Prompts

  • Constant - A variable used throughout a program that never changes value

  • Variable - A label for a piece of information used in a program.

  • Code.org Login with Google (Continue with Google - Red Button)

  • For Loops - Lesson 27 - For Loops with Artist

  • For Loop - Loops that have a predetermined beginning, end, and increment (step interval).

  • CSFirst - Create a Story Examples

  • Code.org Login with Google (Continue with Google - Red Button)

  • Sprites - Lesson 6 - Making Sprites

  • Behavior - An action that a sprite performs continuously until it’s told to stop.

  • Sprite - A graphic on the screen with a location, size, and appearance.

  • Event - An action that causes something to happen.

  • CSFirst - Sprite Art Examples

    • Loops

Finished? Code.org, Typing.com (1 min test), Tinkercad

  • Code.org Login with Google (Continue with Google - Red Button)

  • End of Course Project - Lesson 28

  • Define - Figure out the details of the problems that you are trying to solve

  • Prepare - Research, plan, and acquire materials for the activity you are about to do

  • Reflect - Carefully think back on something with the intention of improving the outcome in the future

  • Try - Attempt to do something

  • CSFirst - Pong Game Examples

  • Code.org Login with Google (Continue with Google - Red Button)

  • End of Course Project - Lesson 28

  • Define - Figure out the details of the problems that you are trying to solve

  • Prepare - Research, plan, and acquire materials for the activity you are about to do

  • Reflect - Carefully think back on something with the intention of improving the outcome in the future

  • Try - Attempt to do something

  • CS First - Reach for the Stars

  • Code.org

Express Course

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