Group A - Blakemore | Group B - Brower | Group C - Kitchen
If you need your CSFirst login credentials, contact Mrs. Hall! Have fun creating!!
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Events - Lesson 9 - Dance Party
code - (v) to write code, or to write instructions for a computer.
Event - An action that causes something to happen.
Program - An algorithm that has been coded into something that can be run by a machine.
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Sequencing - Lesson 3 - Collecting Treasure with Laurel
Algorithm - A list of steps to finish a task.
Bug - Part of a program that does not work correctly.
Debugging - Finding and fixing problems in an algorithm or program.
Program - An algorithm that has been coded into something that can be run by a machine.
Programming - The art of creating a program.
Sequencing - Putting commands in correct order so computers can read the commands.
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Loops - Lesson 10 - Loops with Rey & BB-8
Loop - The action of doing something over and over again.
Repeat - To do something again.
Command - An instruction for the computer. Many commands put together make up algorithms and computer programs.
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Conditionals - Lesson 14 - Looking Ahead with Minecraft
Condition - Something a program checks to see if it is true before allowing an action.
Conditionals - Statements that only run under certain conditions.
Loop - The action of doing something over and over again.
Repeat - To do something again.
While Loop - A loop that continues to repeat while a condition is true.
Until - A command that tells you to do something only up to the point that something becomes true.
CSFirst - Create a Story Examples
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Sprites - Lesson 6 - Making Sprites
Behavior - An action that a sprite performs continuously until it’s told to stop.
Sprite - A graphic on the screen with a location, size, and appearance.
Event - An action that causes something to happen.
CSFirst - Sprite Art Examples
Loops
Finished? Code.org, Typing.com (1 min test), Tinkercad
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End of Course Project - Lesson 28
Define - Figure out the details of the problems that you are trying to solve
Prepare - Research, plan, and acquire materials for the activity you are about to do
Reflect - Carefully think back on something with the intention of improving the outcome in the future
Try - Attempt to do something
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End of Course Project - Lesson 28
Define - Figure out the details of the problems that you are trying to solve
Prepare - Research, plan, and acquire materials for the activity you are about to do
Reflect - Carefully think back on something with the intention of improving the outcome in the future
Try - Attempt to do something