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Deerfield Technology Lab
  • EdTech Learners
    • Kindergarten
    • First Grade
    • Second Grade
    • Third Grade
    • Fourth Grade
    • Fifth Grade
    • Sixth Grade
  • Digital Citizenship
    • Digital Safety
    • Digital Presence
    • Digital Citizenship & Communication
    • Information Use
    • Cyberbullying
  • Technology Skills
    • Keyboarding
    • Hardware & Software
    • File Management & IT Basics
    • Digital Research Strategies
  • Computer Science
    • Coding & Programming Skills
    • Careers in Technology/Coding/Programming
  • Creativity & Innovation
    • Design Process
    • Original Works
    • 3D Printer Projects
  • Holidays
Deerfield Technology Lab
  • EdTech Learners
    • Kindergarten
    • First Grade
    • Second Grade
    • Third Grade
    • Fourth Grade
    • Fifth Grade
    • Sixth Grade
  • Digital Citizenship
    • Digital Safety
    • Digital Presence
    • Digital Citizenship & Communication
    • Information Use
    • Cyberbullying
  • Technology Skills
    • Keyboarding
    • Hardware & Software
    • File Management & IT Basics
    • Digital Research Strategies
  • Computer Science
    • Coding & Programming Skills
    • Careers in Technology/Coding/Programming
  • Creativity & Innovation
    • Design Process
    • Original Works
    • 3D Printer Projects
  • Holidays
  • More
    • EdTech Learners
      • Kindergarten
      • First Grade
      • Second Grade
      • Third Grade
      • Fourth Grade
      • Fifth Grade
      • Sixth Grade
    • Digital Citizenship
      • Digital Safety
      • Digital Presence
      • Digital Citizenship & Communication
      • Information Use
      • Cyberbullying
    • Technology Skills
      • Keyboarding
      • Hardware & Software
      • File Management & IT Basics
      • Digital Research Strategies
    • Computer Science
      • Coding & Programming Skills
      • Careers in Technology/Coding/Programming
    • Creativity & Innovation
      • Design Process
      • Original Works
      • 3D Printer Projects
    • Holidays

  • Review Lab Expectations

  • Google Classroom - fmijkam

  • Typing.com Resume Lessons

  • Keyboarding Practice

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 16: Functions with Harvester

  • Bug - Part of a program that does not work correctly.

  • Debugging - Finding and fixing problems in an algorithm or program.

  • Program - An algorithm that has been coded into something that can be run by a machine.

  • Programming - The art of creating a program.

Course E

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 10: Mini-Project: Design a Snowflake

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

  • Keyboarding

Course E

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 14: Conditionals in Minecraft: Voyage Aquatic

  • Condition - Something a program checks to see if it is true before allowing an action.

  • Conditionals - Statements that only run under certain conditions.

  • Keyboarding

Course E

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 15: Conditionals with the Farmer

  • Condition - Something a program checks to see if it is true before allowing an action.

  • Conditionals - Statements that only run under certain conditions.

  • While Loop - A loop that continues to repeat while a condition is true.

  • Keyboarding

Course E

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 2: Swimming Fish with Sprite Lab

  • Behavior - An action that a sprite performs continuously until it’s told to stop.

  • Sprite - A graphic on the screen with a location, size, and appearance.

  • Keyboarding

Course E

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 3: Alien Dance Party with Sprite Lab

  • Event - An action that causes something to happen.

  • Keyboarding

Course E

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 6: About Me with Sprite Lab

  • Identity Theft - When a thief steals someone’s private information in order to pretend to be that person.

  • Personal Information - Information that is about you, but can’t be used to identify you.

  • Private Information - Information that can be used to identify you.

  • Register (Online) - To enter your information in order to sign up and get access to a website.

  • Keyboarding

Course E

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 6: About Me with Sprite Lab

  • Identity Theft - When a thief steals someone’s private information in order to pretend to be that person.

  • Personal Information - Information that is about you, but can’t be used to identify you.

  • Private Information - Information that can be used to identify you.

  • Register (Online) - To enter your information in order to sign up and get access to a website.

  • Keyboarding

Course E

  • CSFirst - Animate a Character Examples

Finished? Code.org or Typing.com (1 min test)

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 8: Nested Loops: Drawing with Loops

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

  • Keyboarding

Course E

  • CSFirst - Knock Knock Joke (See Video and Pictures below to help)Examples

    • Dialogue

    • Wait Block

    • Multiple Sprites

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 12: Functions in Minecraft

  • Function - A piece of code that you can easily call over and over again.

  • Keyboarding

Course E

Knock, Knock Joke Video - Watch Video


Knock, Knock Joke Coding Examples for Two Sprites Talking Pictures

  • CSFirst - Animate a Character or Knock Knock Joke Examples

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 18: End of Course Project

  • Define - Figure out the details of the problems that you are trying to solve

  • Prepare - Research, plan, and acquire materials for the activity you are about to do

  • Reflect - Carefully think back on something with the intention of improving the outcome in the future

  • Try - Attempt to do something

Course E

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