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Deerfield Technology Lab
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Deerfield Technology Lab
  • EdTech Learners
    • Kindergarten
    • First Grade
    • Second Grade
    • Third Grade
    • Fourth Grade
    • Fifth Grade
    • Sixth Grade
  • Digital Citizenship
    • Digital Safety
    • Digital Presence
    • Digital Citizenship & Communication
    • Information Use
    • Cyberbullying
  • Technology Skills
    • Keyboarding
    • Hardware & Software
    • File Management & IT Basics
    • Digital Research Strategies
  • Computer Science
    • Coding & Programming Skills
    • Careers in Technology/Coding/Programming
  • Creativity & Innovation
    • Design Process
    • Original Works
    • 3D Printer Projects
  • Holidays
  • More
    • EdTech Learners
      • Kindergarten
      • First Grade
      • Second Grade
      • Third Grade
      • Fourth Grade
      • Fifth Grade
      • Sixth Grade
    • Digital Citizenship
      • Digital Safety
      • Digital Presence
      • Digital Citizenship & Communication
      • Information Use
      • Cyberbullying
    • Technology Skills
      • Keyboarding
      • Hardware & Software
      • File Management & IT Basics
      • Digital Research Strategies
    • Computer Science
      • Coding & Programming Skills
      • Careers in Technology/Coding/Programming
    • Creativity & Innovation
      • Design Process
      • Original Works
      • 3D Printer Projects
    • Holidays

District Coding Competition (5th)

Reach for the Stars Video

Instructions & Rules


Click here to get coding!!

If you need your CSFirst login credentials, contact Mrs. Hall! Have fun creating!!

melaniehall@alpinedistrict.org


  • Review Lab Expectations

  • Google Classroom - dniywme

  • Typing.com Resume Lessons

  • Keyboarding Practice

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 11: Programming with Bee

  • Function - A piece of code that you can easily call over and over again.

Course F

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 2: Making Sprites

  • Behavior - An action that a sprite performs continuously until it’s told to stop.

  • Sprite - A graphic on the screen with a location, size, and appearance.

Course F

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 7: Text & Prompts

  • Event - An action that causes something to happen.

Course F

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 9: Drawing with Loops

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

Course F

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 14: For Loops with Bee

  • Loop - The action of doing something over and over again.

  • Repeat - To do something again.

Course F

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 10: Using Variables with the Artist

  • Constant - A variable used throughout a program that never changes value

  • Variable - A label for a piece of information used in a program.

Course F

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 12: Variables with Bee

  • Variable - A label for a piece of information used in a program.

Course F

  • CSFirst - Race Game Examples

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 15: For Loops with Artist

  • For Loop - Loops that have a predetermined beginning, end, and increment (step interval).

Course F

  • CSFirst - Shape Art Examples

    • Loops

    • Pen 'Add-on' Code Block

Finished? Code.org or Typing.com (1 min test)

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 17: Simulating Experiments - Outbreak

  • Models and Simulations - a program which replicates or mimics key features of a real world event in order to investigate its behavior without the cost, time, or danger of running an experiment in real life.

Course F

  • CSFirst - Jumping Game Examples

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 3: Sprites in Action

Course F

  • CSFirst - Reach for the Stars

  • Code.org Login with Google (Continue with Google - Red Button) 

  • Lesson 20: End of Course

  • Keyboarding

Course F

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