Session 2

Learning target

I can assemble instructions into a simple algorithm

Bee-Bot activity


  • Introduce the word program, the children will make simple ‘programs’ that involve one or more

steps to navigate their Bee-Bot around a large map/markings on the floor/using the app

  • Model the activity. Sit in a circle with a Bee-Bot world map/floor markings in the centre

  • Demonstrate sentences that you want the children to use. For example, “I am going to program the Bee-Bot to reach the frog by pressing [‘x’, ‘x’, ‘x’]”

  • Ask the children which buttons they need to press to make this happen


  • Working in pairs, the children take it in turns to program the Bee-Bot to navigate the map/app to their intended destination. For example:

• Partner A says, “I’m going to program the Bee-Bot to the [x].” Partner A then tries to get the Bee-Bot to the declared destination. Emphasise the need to declare the destination first

  • The children should never touch the Bee-Bot in the middle of moving. The children should be able to give complex

instructions including complex moves such as turning

  • Use mini-plenaries to reiterate children’s use of the word ‘program’ throughout the activity


Key questions

• How many buttons do you need to press to get there?

• Do you think you need to turn?

• Where will that code get you to?