The Computing Department at Richmond Park Academy has the responsibility of ensuring that all students gain essential skills in how computers work and are programmed as well as how computer software can be used effectively. All students in Years 7 to 9 have discrete computing lessons. Years 10 and 11 students are able to take a GCSE qualification in Computing. Students are encouraged to use their IT skills in other subject areas. All curriculum areas use IT to enhance teaching and learning within their own curriculum area, for all year groups.
Mr C Ababio - Subject Lead
Key Stage 3
At KS3 the Computing department will create independent thinkers, who are able to make and justify safe choices. All students have one lesson per week. They follow the new National Curriculum for Computing. Computing is taught in a practical and engaging way.
Students learn how data is represented inside a computer, how a computer carries out instructions and how to write simple programs. They are also taught how to use software effectively to model situations, collect and analyse data, and present digital information to fit the requirements of audience and purpose.
Students are taught the following units:
- Introduction to school network – Organising and investigation
- Binary digits – How numbers can be stored inside a computer
- Use Raspberry Pi to learn how to code
- Write short programs using computer languages such as Python, Scratch and C
- The purpose of a CPU, ALU, RAM and clock
- Decoding programs for a 4004 Chip
- Constructing a model and asking what-if questions
- Searching effectively, paying attention to copyright, bias and accuracy of information
- Understanding simple Boolean logic [AND, OR and NOT]
- Understand the hardware and software components of computer systems
- Data Handling and analysing results
- E-safety – use technology safely, respectfully, responsibly and securely
- Protecting their online identity, privacy and recognise inappropriate content, contact and conduct
- How to report online concerns
- Binary, Hexadecimal and ASCII representations of data
- The fetch-execute cycle
- Writing computer programs to implement given algorithms
- Using complex models and interpreting results
- Creating a simple 2D game in Scratch, making use of objects and variables
- Creating print and screen publications that are fit for purpose
In Year 9 students will follow the OCR Entry Level Certificate in Computer Science.
Key Stage 4
Our current Year 11 cohort follow the OCR specification:
- Unit A451: Computer systems and programming
- Unit A452: Practical investigation
- Unit A453: Programming project
For a more detailed breakdown go to our GCSE Computing page.