Resources-Bocinsky

Ultimate in 10 Simple Rules


1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.

2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.

3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.

4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.

5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.

7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.

8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.

10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

References

http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-simple.html

o Players may not run with the disc.
o The person with the disc ("thrower") must have one pivot foot planted.
o No momentum touchdowns (you can’t run into the end-zone and claim momentum). One foot must be down in bounds for the catch to be complete.
o A tie disc (one caught simultaneously by offense and defense) will go to the offensive team.
o The disc may fly in and out of bounds.

o When a pass in not completed (e.g. the disc goes out of bounds, drops, is blocked, or intercepted), the defense immediately takes possession of the disc and becomes the offense.

o When a player initiates contact on another player or if a pick or screen occurs a foul is called by the player(s) involved. When a foul disrupts possession, the disk goes back to the team that was on offense at the time.
o If the player committing the foul disagrees with the foul call, the play is redone.

o Players are responsible for their own foul calls and line calls. Players resolve their own disputes. The player catching the disc will make the final call.

1.  Turnover  - Switching from offense to defense.

2.  Pull – The first throw in the game, or after each  point.

4.  Handler – The person with the Frisbee.

5.  Middle Rule – If the disc flies out of  bounds, someone from the receiving team raises his arm and calls “Middle”.  This allows the receiving team to begin play in the middle of the field at the point where the disc crossed the sideline.

6.  Marker – the person checking the thrower.

7.  Stall Count – Every player has 10 seconds to throw the disc.  Only the marker calls the count.

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Lynn Bocinsky,
Mar 15, 2018, 6:27 AM
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