The player has to help Vektor escape the CPU which has been holding him captive. In making his escape, Vektor must get through obstacles and avoid enemies, each with different hunting patterns and intelligence. As the player completes the various levels in the game, escape becomes more difficult. New abilities unlock to help the player outwit and destroy the CPU’s army. As the player continues through the game, old code and memories are unlocked which reveal more about Vektor’s past.
“We were delighted by the reception the WiiWare™ version of the game received,” said Nic Watt, Creative Director at Nnooo. “We originally planned to have four Chapters but have now decided to roll them all into one game and bring it out on these new consoles to reach a wider audience.”
The new version of the game will have new enemies and obstacles, plenty of extra levels and online leaderboards. Each console’s unique features will also be highlighted.
“Playing the game in 3D on the Nintendo 3DS is really cool,” said Watt. “With the background to each level pulsing in time to the cool chip-tune soundtrack you really get drawn into game’s environment. For PlayStation Vita players we hope to make use of near™ and location based leaderboards. We’ll also be experimenting with the front and rear touchscreen controls.”
An early build of the Nintendo 3DS version of the game will be showcased at GDC.
escapeVektor for PlayStation Vita and Nintendo 3DS is scheduled for release in late 2012.
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