This project develops knowledge and technologies that enable older adults of all ages - and specifically including adults who cannot leave their home or that have reduced cognitive abilities - to learn, grow, interact, and contribute to society. In other words, we aim at enabling adults to be contributors to societal wellbeing. We generically refer to this group of abilities as life participation abilities, and we focus on these aspects because studies tell us that the ability of interacting and feeling useful and helpful to others is essential to a person’s wellbeing, as much as or even more so than health. In fact, participation is linked in a two-way causal relationship with emotional, mental, and physical wellbeing, creating a virtuous cycle. 
Our target population is retired individuals. Because of the long span of retirement, this target group is not only very broad, but also very diverse: to all differences that we see among younger individuals, older adults - especially as we age - are characterized, among others, by very different cognitive abilities, very different physical abilities, and also very different economic possibilities. We design solutions that cover this broad spectrum. We aim in particular at solutions that include cognitively and physically challenged individuals in their target audience, for two reasons: First, this is a large group of people, and the one with the greater need for support. Second, experience in design tells us that whenever we develop solutions for more “extreme” groups, they are also applicable and enjoyed by a much wider audience because designing for more difficult cases helps us remain simple and pragmatic. This has been experienced over and over, and we embrace these lessons here. This being said, on average, the more “able” an individual is, the greater are the possibilities for interactions and contributions.