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The Players

     The Organizers

Nora  Paul

University of Minnesota


Director of Minnesota Journalism Center - worked on a news game application (Topic Tiles) as part of Knight News Challenge (Nieman Reports article about the project). Also building a "reporting" simulation using Thinking Worlds.  Held a "Playing the News" conference here in 2003 and have been tracking developments in the area for years. 

Kathy Hansen

University of Minnesota


Faculty member in J-School for 31 years.  Knight News Challenge grantee for "Playing the News."  Created first computer assisted instruction exercise for use in journalism classroom in 1982 on a mainframe computer.

Thomas Loudon



Until 1999 Thomas was a reporter, then editor of NOS news in the Netherlands.  After a postgraduate degree in journalism in New York, Thomas rejoined the ranks of radio reporters and in 2001 was the first Dutch correspondent, since the Revolution, to settle in Iran. He worked for NOS, Radio 1, Network, Faith, Elsevier, World Service, CNN, Radio France Internationale and the BBC.  He started VJMovement which takes on the  journalistic challenge to cover international issues in a different way. 

Simon Broersma




Simon is a Video Journalist, currently working for "the VJ Movement", which is a new online video news website. Having a past in the Newspaper, Broadcast and freelance news industry, Simon knows his way around.

Arend Jan Van den Beld



Arend Jan built up extensive experience in the field of information management while working at Philips International where he used his ideas about knowledge and information management into online platforms. He holds an MA in Psychology from Leiden University. Arend Jan is also active in politics and was, until last year, chairman of a political party in the city council of Haarlem. In the summer of 2007 he started setting up www.vjmovement.com, a fast growing collaboration of 200 professional VJs and cartoonists from over 100 countries. 

The Expert

Ian Bogost


Georgia Tech


Dr. Ian Bogost is an award-winning videogame designer and media philosopher. He is Associate Professor at the Georgia Institute of Technology (where he is also Director of the Graduate Program in Digital Media) and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames. Bogost is author or co-author of seven books, including Unit Operations, Persuasive Games, Racing the Beam, Newsgames, and the forthcoming How To Do Things with Videogames and Alien Phenomenology. Bogost's videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His most recent game, A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.

The Journalists


Steven Calamia

ContentOne - Gannett 


Senior web developer for Content One - a Gannett project supporting 80 newspapers and 20 broadcast stations across the country with interactive content and innovative ways to slice and re-purpose existing content.

Andrew Devigal

New York Times



Andrew DeVigal is an innovative leader in digital journalism. As the multimedia editor at The New York Times, he has pioneered efforts to redefine multimedia journalism and pushed the medium in telling and explaining stories by working collaboratively across the newsroom and recruiting top talent from a wide range of industries.

Steve Gunn

Charlotte Observer



 Veteran editor at papers in several cities; now on the interactive side trying to raise revenue and increase audience - or die trying.

Andrew Haeg

American Public Media



 Senior producer and analyst Andrew Haeg manages the day-to-day operations of Public Insight Journalism, a three-year-old initiative at Minnesota Public Radio which aims to tap the knowledge of its audience to inform and shape MPR.

Florent  Maurin

Bayard Presse and LeMonde



Florent Maurin graduated from Ecole Superieure de Journalisme de Lille (France's oldest journalism school). He’s been working for 10 years as a children's journalist at Bayard Presse, France's biggest children's press editor. He’s been conceiving and writing about games, and has now developed a newsgame for the French newspaper website Lemonde.fr, due to release on 3/18/11.

Chris O'Brien

San Jose Mercury News



Business and technology columnist at the San Jose Mercury News.  www.mercurynews.com/chris-obrien. He’s covered Silicon Valley for the past 10 years. Chris received a Knight News Challenge Grant in 2007 to research and design the ideal newsroom of the future.(www.nextnewsroom.com)

Michael Olson

Minnesota Public Radio



Public media alum of NPR, KUT, KRWG and Public Media Texas.

Kathleen Sullivan

ContentOne - Gannett



Interactive designer and front-end developer for Gannett. She designs and develops websites, widgets, and mobile apps as well as Facebook applications. She’s a grad student at Georgetown Univ., getting a Master's in Communication, Culture & Tech-nology, where she’s had the opportunity to study Game Theory.

The Game Designers

Eric Brown

Impact Games



 Eric Brown co-founded ImpactGames to influence society and promote change through interactive media. Toward this end, ImpactGames developed PeaceMaker, a video game simulation of the Israeli-Palestinian conflict to promote dialogue and understanding. PeaceMaker has been sold in over 60 countries, been featured in media outlets around the world, and has won several international awards. ImpactGames also created Play the News, a web-based platform to bring interactive gaming elements to the online news media industry. Play the News won the first Knight Foundation News Game Award. Eric was listed among "100 Social Entrepreneurs Changing the World" in Newsweek Japan. He holds a Masters of Entertainment Technology from Carnegie Mellon University and received a BFA in Painting with focused studies in education and computer graphics from Washington University in St. Louis.

Simon Egenfeldt Nielsen

Serious Games Interactive



 Simon Egenfeldt-Nielsen (PhD, Psychologist) is CEO of Serious Games Interactive. He did a PhD on the educational use of computer games and worked as an assistant professor at IT-University of Copenhagen for 5 years on games and learning projects. In his company he has participated in three EU research projects within the area. He has studied, researched and worked with computer games for more than 10 years. Over the years he has been involved in developing more than 30 games. He has served on the Digital Game Research Association Board for 3 years, co-founded Game-research.com and authored four books on video games. He regularly gives talks around the world.

Michael  Gibson






 Michael Gibson studied architecture and then made several award-winning films including the feature Defy Gravity with RH Thomson, When Edgar Returns, The Bellringer and the documentary series, My Canada Includes Quebec before co-founding Zapdramatic. Zapdramatic produces serious games and simulations for entertainment and life skills development. Zapdramatic is a winner of the Canadian New Media Award for Excellence in Learning (Professionalism and Ethics Simulation) and the Vortex prize at the McLuhan International Festival of the Future (Move or Die). In 2009 Zapdramatic was named an Official Honoree at the Webby Awards for the anti-bullying game, Sir Basel Pike Public School. 

Jeppe  Herlev Nielsen

Serious Games Interactive



Jeppe has a Masters in Dramaturgy (theater/movies) and has been working with game design and education/training for the last 5 years, both in a creative capacity and as project lead.
At SGI he works as a game designer, but also writes dialogs and narratives for some of our games. He also runs some of SGI’s EU research projects, which includes business and academic part-ners all over Europe. He is currently working on the latest Global Conflicts game which is going to take place in Afghanistan, and a game for an NGO in Rwanda about conflict resolution for kids.

Isabella Saller




 Isabella is the marketing brain behind Finger Arts - a small team of developers for top-notch iPhone/iPod Touch/iPad games that are fun and captivating. All of their games combined have been downloaded more than 5 Million times.

Aaron Westre

Artificial Natures



 Aaron is a researcher, instructor and software developer working at the intersection of digital technology and design practice. He has taught several courses at the University of Minnesota School of Architecture in which students create hybrid video game / design tools. In his practice, Artificial Natures, he builds create digital tools for architects and other designers.


The Academics


Larry Dailey

University of Nevada, Reno


Currently an Associate professor at University of Nevada, Reno where he runs a news game lab, Larry is a former multimedia producer at MSNBC on the Internet, and a picture editor for the Associated Press and UPI, and photojournalist at several newspapers.

Nick Diakopoulos



Computing Innovation Fellow at the School of Communication and Information at Rutgers University and an Adjunct Assistant Professor of Computer Science at Drew University. Received Ph.D. in Computer Science from the School of Interactive Computing at the Georgia Institute of Technology. Current research projects touch on human computer interaction, information visualization, and social media with themes spanning journalism, collaborative authorship, and games.

David Hatfield

University of Wisconsin


A dissertator in the Epistemic Games research group. He is interested in designing software tools that both help young people engage in simulated professional practices and also provide new and powerful visualizations of learning for research. Currently, he is working on epistemic network analysis, the ByLine and iPlan epistemic game engine design projects, and the epistemic games science.net and Urban Science.

Matt Hemmendinger

University of Colorado


Masters candidate at the University of Colorado's School of Journalism and Mass Communicaton looking at digital tools to generate revenue from digital content. Through the Digital Media Test Kitchen (a new program within the SJMC), I have studied subscriber/membership models, news quiz games and smartphone usage. Our reports are available on the Test Kitchen website: http://testkitchen.colorado.edu/projects/reports/