G. Genetic Predisposition

G. Genetic Predisposition [subdivided by ‘types of’ throughout] [G codes for ‘humanity’]

[Note that while this category was developed primarily with humans in mind, relevant terms can be connected to other species using linked notation (e.g. bird sight)]

GA. Abilities

1. Consciousness [ability to reflect on one’s actions and thoughts]

a. subconscious [the key defining characteristic is that the subconscious operates sub-lingually.]

b. dreams [link to dreams in CR3]

c. altered states

2. Vocalization

3. Perception

a. Sight

b. Hearing

c. Smell

d. Touch

e. Taste

x. Extra-sensory perception

4. Decision-making [Note: Szostak (2004, Classifying Science, Dordrecht: Springer) describes the first five of these in detail. They

are logically distinct.]

a. Rational

b. Intuitive

c. Process (virtue) oriented

d. Rule-based

e. Traditional, imitative

f. Randomized

5. Tool-making

6. Learning

a. Reading

b. Writing

c. Remembering

d. Forgetting

e. Spelling

f. Alliteration etc.

7. Other physical attributes [examples of]

Locomotion

Eating

etc.

GE. Emotions [See Classifying Emotions]

0. Emotional display

1. Love

2. Anger or Annoyance

3. Fear

4. Jealousy

5. Guilt

6. Anxiety

7. Humor

8. Joy

9. Other emotions:

a. Fatigue

b. Empathy

c. Grief

d. Disgust

e. Aesthetic sense

f. Pain

g. Pride

h. Resentment or Bitterness

i. lust

GM. Motivations

1. Food/drink [See Classifying Food]

[Types of food can be captured through links to HN Nutritional needs: carbohydrate, vitamin, protein, etc.] [Meat etc. could be captured

through links such as ‘food from animals’, though it is likely easier to have subdivisions here of fruit, dairy etc.]

2. Clothing

3. Shelter [Sleep may be a subclass or merit separate treatment]

4. Safety

5. Sex

a. Asexuality

b. Oral sex, on male

c. Oral sex, on female

d. Display

f. Foreplay

g. Group sex [orgy is linked to party]

h. Homosexual male sex

k. Kissing

l. Lesbian sex

m. Masturbation

o. Orgasm

s. Heterosexual sex

t. Touching

6. Betterment

7. Aggression

8. Altruism, fairness

9. Identification with group

0. Play

GN. Anatomy

0. Embryo

1. Organs

2. Tissues [To be expanded]

GT. Time Preference [That is, how future and present are compared.]