Conference Program (as of April 26)

 

May 24 (Fri) @ Soshikan Hall


Conference Room

#312


9:00-10:30

Opening

9:30 Welcome Remark

 Inaba, Mitsuyuki & Kabata, Kaori

 

 

 

 

 


9:45-10:30

Opening Plenary Talk

 Uemura, Masayuki


10:30-10:45

Coffee break

 

10:45-12:15

Session 1: Serious Game & Society

 Moderator: Inaba, Mitsuyuki

J01  Fukuyama, Yuki  Effects of a card game teaching material on the long-term effects of social dilemmas on co-operational behavior

J06  Sakai, Hironori  The effects of human relations in the
workplace: Temperament test using a computer role-playing game

J07  Kurahara, Dai; Yoshinaga, Daisuke  Archiving Games for Governmental Public Relations – Digital Official Documents and Web Contents of the Government on Game Archives -

Demo/Play

Super Mario

Experiment



12:15-13:30

Lunch

 

13:30-15:00

Invited Talk

Organizer: Hosoi, Koichi

Speaker: Endo, Masanobu (President, Game Studio Inc.)

 

 

 

 

15:00-15:15

Coffee break

 

15:15-17:00

Session 2: Game Design

 Moderator: Yoshida, Hiroshi

C05 Moulder, Vicki; Neustaedter, Carman; Wakkary, Ron  A Cultural Analysis

C11 Yap, Kashihara, Kadobayashi, Yamaguchi  Interactive Frame Narrative and Player Evaluation-based Story Evolution in Ace Combat Zero: The Belkan War

C13 Robinson, William; Simon, Bart  Meaningfulness in Digital DIY: Creative Labour in Little Big Planet

C14 Nakamura, Akinori; Watanabe Shuji    Ludo and Narreme: Fundamental Relationships Between Game Mechanics and Interactive Narrative

J05  Watanabe, Shuji   Determining the border line between real world and the world of game design: Possibilities and Potential of “Game Sketch” Workshop A Case of Game Design Education in Japan

Demo/Play

Super Mario

Experiment

 

17:30-

Welcome Reception

(Restaurant Calm) (-19:00)

 


 

 

May 25 (Sat) @ Soshikan Hall


Conference Room

#312


9:00-10:30

Session 3: Asian Game & Industry

 Moderator: Nakamura, Akinori & Yada, Mari

C06 Xu, Long  A Study of the Constitution and the Development of the China's Anime Industry Base

C08 Nakamura, Akinori  The Present Condition of Computer Game Industry in China: A Sleeping Giant Awaken in the Realm of Digital Entertainment

C09 Yada, Mari  The Present Condition of Computer Game Industry in Korea which has an Advanced Network Infrastructure

J04  Xiong, Shuo  The problems with Japanese and Chinese Game Seclusion From the Outside World and In-depth analysis of the countermeasures

Demo/Play

Super Mario

Experiment


10:30-10:45

Coffee break

 

10:45-12:15

Session 4: Education & Serious Game

 Moderator: Inaba, Mitsuyuki

J02  Kishimoto, Yoshihiro  Elementary Gameducation : The attempt of teaching the experience of "making games" at an elementary school

J08  Wakimoto, Takehiro  The design of mentoring simulation game for training teacher's mentoring ability

J14  Tamai, Michiru  Collaborative game playing support by learning of Japanese traditional culture in the 3D metaverse

Demo/Play

Super Mario

Experiment



12:15-13:30

Lunch

 

13:30-15:00

Session 5 (Panel) : Arcade and Preservation

 Organizer: Hosoi, Koichi

C04 Pelletier-Gagnon, Jérémie  Mapping the Game Centre Space : An Analysis of Arcade Game Cabinets

C07 Amano, Keiji; Rockwell, Geoffrey  Pachinko: Adaptation in the Game Industry

J12  Hosoi, Koichi  Game Emulation: Testing Famicom Emulation

J13  Hosoi, Koichi  International cooperation and development of the game preservation activities in Japan

Demo/Play

Super Mario

Experiment

 

15:00-15:15

Coffee break

 

 

15:15-16:30

Session 6: Game Development & Localization

 Moderator: Watanabe, Shuji

C03 Holmes, David  Cultural Game Development: An Investigation into the Effects of Gamer Tastes and Cultural Influence in the Development of Valkyria Chronicles and Mass Effect

C12 Mandiberg, Stephen  Localizing Culture in Gyakuten Saiban

J10  Fujihara, Masahito  Career Development Among Japanese Female Game Developers: From the Perspective of the Diversity of Creative Individuals

Demo/Play

Super Mario

Experiment

 

17:30-

Conference Banquet

 (HOUSE YORK) (-19:30)

 

 


 

 

May 26 (Sun) @ Soshikan Hall

Conference Room

#312

9:00-10:30

Session 7: Japanese Game Culture

 Moderator: Rockwell, Geoffrey

C02 Gee, Domini; Rockwell, Geoffrey; Gouglas, Sean  Visual Novels Outside Japan

J03  Obana, Takashi    Game audio revolution theory: Early research on the history of video game audio in Japan

J09  Imai, Shin  Where is the indie game of Japan? : Conventions and creativities formed by technology,distribution, culture

J11  Hichibe, Nobushige; Koyama, Yuhsuke  An analysis of a suppression factor in game self-production in Japan -from the view of “non-economic” rewards in game creation activities

Demo/Play

Super Mario

Experiment

10:30-10:45

Coffee break

10:45 -11:45

Closing Plenary Session

Yoshida, Hiroshi

Uemura, Masayuki

Rockwell, Geoffrey

 

 

 

 

11:45-12:00

Closing

Inaba, Mitsuyuki & Kabata, Kaori

 

 

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