Recent years brought substantial progress in research on imperfect information games. There is an active community of researchers focussing on computer poker, which recently computed near optimal strategy for the smallest poker variant commonly played by people and achieved human level performance in more complex variants of this game. Game theoretic models with all sorts of uncertainty and imperfect information have been applied in security domains ranging from protecting critical infrastructure through green security (e.g., protecting wildlife and fisheries) to cyber security. Computer agents able to play previously unknown imperfect information games only based on a formal description of its dynamics have been developed. 

In this AAAI-17 workshop, we aim to create a forum where researchers studying theoretical and practical aspects of imperfect information games can meet, present their recent results and discuss their new ideas. Moreover, we want to facilitate interaction between distinct communities studying various aspect and focussing on various domains in imperfect information games.


All topics related to theoretical or practical aspects of imperfect information games are of interest at the workshop. This includes for example descriptions of complete agents or novel components of agents playing specific imperfect information games, such as Poker or Bridge, imperfect information games modelling real world problems, or general game playing agents for imperfect information games. We welcome submissions analyzing formal representations of imperfect information games and their consequences on speed or optimality of game playing. We are also interested in opponent modelling techniques and human behavioural aspects specific for imperfect information games.


The workshop will last a full day and will consist of both oral and poster presentations, as well as presentation of results and discussion about the Annual Computer Poker Competition. Anyone is welcome to attend the workshop; in the event of space constraints, priority will be given to people who submit papers or posters, or who participate in the Computer Poker Competition.


Each submission will be in the form of an up to 8 page paper, using the main AAAI conference format. We leave to the authors if they want to anonymize their submissions or not. Papers should be submitted via EasyChair.

Oral presentations and poster session participants will be selected from the submissions. Each submission will be reviewed by at least two reviewers with the goal to provide helpful feedback and suggestions for improving the presented research. The accepted papers will be published as a AAAI technical report.

We also welcome relevant submissions that are currently under review for the main conference. We kindly ask the authors to indicate this fact in the submissions. 

Workshop Chairs

Viliam Lisy (University of Alberta,
Michael Thielscher (University of NewSouth Wales,
Thanh Nguyen (University of Michigan,

Past Workshops