Games Around The World

Welcome to the "Games Around The World!" Classroom!

Lesson Description

Practicing digital citizenship and online netiquette is an important activity for elementary students. During this course, students will utilize various social media platforms under the guidance of the instructor. Students will communicate and collaborate globally with a school in a different country using Epals to learn about popular games being played by children in that area of the world. Students research popular games around the world and bookmark and annotate game research that is shared with classmates. Students create and video tape their own game in cooperative groups and share their game creations with their partner school around the world.  Each school group will play each other’s games and give feedback and suggestions.  Students will blog and reflect upon their experience and learning. The goal of this course, is to create positive activities to foster the development of a positive digital footprint and bring cultural awareness and reflective learning to the forefront of the students' education.

Lesson Objectives

  • Collaborate globally to learn about different games popular around the world.

  • Utilize social media to communicate learning and collaborate ideas.

  • Work in collaborative groups to develop a game.

  • Utilize various technologies to complete collaborative learning activities.

  • Write clear and concise game directions.

  • Blog and reflect upon learning.

  • Use good digital citizenship and proper online netiquette when communicating online

Course Expectations and Performance

Students are expected to have access to reliable internet and computers to participate in this online course. Basic computer and navigation skills are necessary for students to be successful in this interactive course. Students need to have a basic understanding of internet language and practice good digital citizenship. This course is designed for elementary education students, grades 4-5.

Students are expected to participate in all activities in this course. Each activity will be posted in Edmodo with all the related requirements. Students will be required to engage in social networking activities and collaborative learning groups within the classroom. Students must peer assess their classmates' posted work. Students are expected to collaborate globally via Epals and Skype and assess their partner school groups' assignments. Students must be prepared to make a commitment to this course and follow all the course guidelines, social media policy, and assignments.

You will find rubric links to the discussions, blog posts, and the game design below. Follow the expectations throughout this project as a guide in the completion of the assignments. 

Course Monitoring:

  • Teachers will use Edmodo to keep track of all assignments and discussions.  Students will be required to post their work in the Edmodo discussions each time they are completed. (For the purpose of this graduate course, you can view the edmodo group by logging in with username edtech5432016 with the password edtech543 then click on the course title in the post)
  • Google Spreadsheets:  A Google Spreadsheet was created for students to post a link to finished assignments as they are completed to help the class and teacher see who has completed each assignment. 
  • Netvibes:  A Netvibes account will give a RSS feed to all blog posts throughout the course. (For the purpose of this graduate course, you can view the netvibes account by logging in with username with the password games2016)
  • Padlet:  A Padlet wall will house the links to all the culminating project games and videos and will be shared with the partner school from a different country.
  • Tweetdeck:  Tweetdeck is used to monitor class tweets as well as #globalgames.

Image by By domdomegg (Self) [CC0], via Wikimedia Commons