Online Games for Education - 3 Categories? See "Pre-Amble" Definitions, Categories of Online Games

Demo/Discuss Definitions & Examples from 3 Categories;   [Revise Categories?]


1. Online Learning Games (Intended primarily to support academic learning) 
e.g., Kahoot;  Quizlet Live Intro (Wine-related Sample from Beth Dailey) See:  "Formative Assessment Toolkit" "Live Quiz Games: Kahoot, Quizziz, and Quizlet Live"
Based on shared survey, polling, and review activities.

2. Online Game Emulations (Based on popular TV 
Shows or traditional pre-Internet, pre-TV board games, family games, travel games, etc.)
e.g., Jeopardy (see "Jeopardy on a PowerPoint presentation ...via Google Slides. " in "8 interactive Google Slides activities for classroom excitement")
 See:  "Formative Assessment Toolkit" "Live Quiz Games: Kahoot, Quizziz, and Quizlet Live"

3. Online Video Games 
(Developed primarily as entertainment;  usually “playable” on multiple platforms, devices, including Video Game Consoles.)
e.g., Minecraft 

4??  Tools Adaptable for Online Learning Games (PowerPoint, Google Sites, Google Docs, Polleverywhere, ...)