STEAM LAB Activities

The iterative design and engineering cycle will be the basis of all student exploration and learning in the STEAM lab. The lab time will provide opportunity for students to explore powerful ideas through student-driven exploration. Learners will be engaged in multiple and diverse ways of constructing their understanding of the world around them. Learners will be able to demonstrate their understandings of this world through a variety of tools and media where innovation and creativity are what drives their ideas.

3D Modeling - Tinkercad Projects

posted May 9, 2017, 6:44 AM by

Student show case for TinkerCad created projects. 

Click here to see the Photo Gallery!

Final Circuit Projects!

posted Feb 3, 2017, 6:41 AM by   [ updated Feb 10, 2017, 12:49 PM ]

In this unit we made our own circuit projects.

We designed our own projects and then brought them to life with LEDs, motors, sound and more. Students designed and fabricated piano keys, houses, pillows and interactive houses. They all had some kind of light up factor or motor. No matter what students did they were all unique and included circuits.
After we finished our projects we wrote up a reflection which included materials, instructions, photos, videos, and tips to a help you make our projects. We hope you enjoy looking at our projects and maybe you will try and create some of them yourself.
- Aubrey and Margaux 6/7B
  • Circuit Project Instructables 2017

Documentation of Circuit Projects

posted Jan 16, 2017, 11:01 AM by   [ updated Jan 25, 2017, 12:00 PM ]

Video and photographic documentation of student project progress.

Circuit Projects

Circuit Sketch Requirements:

Circuit sketch must be written in pencil on an sheet of white paper.
Check wth a classmate, ask "Would you be able to create my project using this sketch?" If the answer is no, what are you missing? Add that!

Flip Camera Documentation Videos:
All videos taken with the black Flip Video cameras are in this folder. Student Documentation Videos

Circuit Project Choice List

posted Jan 9, 2017, 7:45 AM by   [ updated Jan 16, 2017, 10:59 AM ]

If you have not yet started your project you will choose from the list below:

Circuit Projects

posted Jan 4, 2017, 3:34 AM by   [ updated Jan 10, 2017, 6:46 AM ]

Student Project
Students are currently working on individual projects that demonstrate an understanding of circuits and electricity. The basic requirements for this project are:
  • A purpose
  • Voltage 
  • Current
  • Resistance
  • Switch
Basic Tutorials:
File Cabinet:

What is a Breadboard?

posted Dec 14, 2016, 3:35 AM by

breadboard and buttons
Breadboards - a difficult concept to learn and to work with at first, but once you figure out the "pattern" and the how it works, it is a great tool to use. Students in the STEAM Lab are proving this by working out simple circuits using a battery, resistor, and an LED. 

Students reinforced their understandings by using the simulations at AutoDesk Circuits and building and measuring voltage, current and resistance, bringing to life Ohm's Law and how series circuit and parallel circuit design affects those values.

Building a Circuit on a Breadboard (Learning Electronics)
Step-By-Step Tutorials (Autodesk Circuits)

Videos of Student Projects

Buttons and LEDS

Exploring Electricity Using the MakeyMakey

posted Oct 18, 2016, 7:28 AM by   [ updated Oct 25, 2016, 3:27 AM ]

Students will be using the MakeyMakey to explore some of the ideas and questions they have about circuits and electricity.

There are handouts in the classroom that describe each of the challenges your team can choose from. 


  • How can you tell if a material is conductive? Non-conductive?

  • What are the different ways you can “complete or close the circuit”

  • What are the different ways you can ground your circuit?

  • Why do you need to use the ground wire?

  • How can you design and use a switch in your circuit?

  • What purpose does your switch have?

  • Are humans conductive? Why or why not? How can you prove this?

Links to Projects for Inspiration or for MakerSpace:

Welcome Back Students! September 2016

posted Aug 28, 2016, 6:35 AM by   [ updated Oct 11, 2016, 7:22 AM ]

What Are We Investigating This Year?

• Energy & Electricity
• Simple & Complex Machines
• 3D Geometric Shapes and Models

What Is STEAM Lab? (Download the introduction and welcome letter to families and students pdf file below)

Google Classroom Link
Sign in using your Computer School email account.


posted May 9, 2016, 6:36 AM by   [ updated Jun 6, 2016, 1:27 PM ]

We have completed the work on the bio bots and are ready to share with you all. This has been an amazing project and the work is very impressive.

Student's research their choice of animal or plant and then fabricated the bio-bot using a range of materials found in the STEAM Lab. Their bot needed to respond to sensory input using mechanical movement and much design and engineering went into this part of the project. Students were creative, imaginative and successful with the results and the videos show a range of complex solutions.

The Bio-Bots will be on display at The Computer School Art & STEAM Expo on Monday June 13th. Students will be present to answer questions and demonstrate their projects.

  • Link to completed Bio-Bots with links to the videos and research presentations explaining the communication, sensory inputs, mechanical behaviour and movements, and the thinking behind the choices the students made when figuring out how to robotically mimic a living creature.

Invent a Bio-Bot

posted Mar 2, 2016, 3:14 AM by   [ updated Mar 8, 2016, 7:12 AM ]


  • Your bio-bot should mimic characteristics of a living organism/creature (plant or animal)

  • Your bio-bot should focus on one sense (sensory input) and the behavior (output) that results from that stimulus

  • Your bio-bot will include input devices (sensors), output devices (movement, color change, noise) and programmed using a micro-controller.

  • Your bio-bot’s movement should be based upon the work we did with basic mechanisms and how they interact to use forces to convert motion.

  • Your bio-bot can be made out of any materials, but must be sturdy enough (and small enough) to pack up into a container at the end of each class period.

Types of Sensory Input

  • temperature (thermal)
  • light
  • balance (ability to sense the world around you)
  • electric or magnetic fields
  • color
  • touch
  • sight (vision)
  • sound (auditory)
  • distance
  • smell
  • water (moisture)
  • chemical signals

Types of Output (Behavior)

  • Movement (mechanical or locomotion)
  • Visual (camouflage or color changes)
  • Noise

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