EDTEC 670 Simulations & Games 

eGame Glossary


Educational Technology Dept. at San Diego State University. Prepared by Su Tuan Lulee, Fall 2007

Board Game

A game that plays with a board and pieces that can move across a board. The board is usually designed specifically to the game. Monopoly is one of the typical and popular commercial board games.
Board games players compete through movements on the board. They will need to make choices and decisions while they trying to conquer obstacles and variations in risk set by the game or trying to acquire bonus points from shortcuts or elements that have different levels of power or value.

Although board games require strategic thinking from players, there will be random or uncontrolled events take place during the process.

Race Game

A game that players racing to move game pieces to be the first to complete the given course on the board. Race game is a large category of board game, e.g., chess, pinball machine, car racing games, and other contest games are all fall in this category in which player must race against opponents and arrive in first position in order to win. Formula De, Hare and Tortoise, and The a-MAZE-ing Labyrinth are popular race games.
Reference web site:

http://www.racegame.com/

http://www.race-game.org/

http://en.wikipedia.org/wiki/Race_game

Intrinsic Motivation

Intrinsic motivation is evident when people willing to do something without obvious external intervention such as rewards or punishments. Inspiring intrinsic motivation is one of the main concerns in designing educational games.

According to the taxonomy of Malone and Lepper, an intrinsically motivating instructional environment should include challenge, curiosity, control, fantasy, cooperation, competition, and recognition. (Malone & Lepper, 1997).

Reference:
T. W. Malone. Making learning fun: A taxonomy of intrinsic motivations of learning. In Aptitude, Learning, and Instruction, Vol. 3: Conative and Affective Process Analyse, pages 223–253. Hillsdale, NJ: Lawrence Erlbaum Associates, 1987.

Teleport

Teleport is the function that moves the avatar directly to a specific location quickly in SecondLife. When users select a location and click on Teleport button, they will hear audio effects that sound like strong wind passing by ears of the flying avatars. 

 

Serious Game

The use of computer and video games for non-entertainment purposes such as education, corporate management, etc. Some define serious game as a game with serious purpose other than entertainment. Serious game for learning is a digital game-based learning that target on some unique problems and challenges. Recognized researches include works of Henry Jenkins at MIT and James Paul Gee at University of Wisconsin.