EDTEC 670 Simulations & Games 

EdGame Blog

Educational Technology Dept. at San Diego State University. Prepared by Su Tuan Lulee, Fall 2007

Blog for EdGame


RiverCity – a Research on MUVE and Learning Scientific Inquiry


Multi-user virtual environments (MUVEs) are not necessary to be heavily game-specific. One of the most well-known MUVEs is River City project created by a group of professors from several universities in 2000.

This National Science Foundation funded project is based on a scenario that a city in 19th century is suffering from public health problems. Students create their own avatars and step into the online virtual environment to explore the possible sources for diseases, using many levels of skills. The project offers free implementation opportunities for middle schools and non-profit educational institutions globally. About sixty teachers for 4000 middle grades science students in the US and Australia have participated in River City Project. I knew they planed to expand the exploring base to India and China but I am not sure if they had done that now. According to research papers, students participated in the course said that they felt like playing a game while doing research like real scientists.

            This originally Harvard Graduate School of Education based project intended to find a way to help students understand how to identify a problem, create a hypothesis, then test it. They created River City project to explore the strengths and limits for learning with MUVE technology The research scope has now been expanded to study how to make the curriculum robust enough to be effective across levels of engagement, students’ prior academic history, class size, and differences in teachers’ training.

            To learn more:


Oct. 18, 2007

Arctic Transect 2004, an Educational Exploration of Nunavut


Arctic Transect 2004, an Educational Exploration of Nunavut (AT2004), is an adventure-learning program that connected 3,000,000 students around the world. College of Education and Human Development in University of Minnesota and Nomads Adventure and Education supported the learning program. A team of six educators and explorers traveled by dogsled from Yellowknife, Northwest Territories, Canada across the Nunavut, the newest territory in the Canadian Arctic, to their final destination at the north end of the Baffin Island, stopping at seven Inuit communities along the way. In the latest issue of Journal of Online Education, an article describes the learning project. You could learn how it provides students with opportunities to explore real-world issues through authentic learning experiences and what educational perspectives the project adopted from the article. AT2004 is not an MUVE game but it provides close-to-real life experience to students.


Note: The images were retrieved from a link to an article that was originally published in Innovate (http://www.innovateonline.info/) as: Doering, A.. 2007. Adventure Learning: : Situating Learning in an Authentic Context. Innovate 3 (6). http://www.innovateonline.info/index.php?view=article&id=342 (accessed October 18, 2007). The article is reprinted here with permission of the publisher, The Fischler School of Education and Human Services at Nova Southeastern University.