News


Evo Schedule

posted Jul 13, 2011, 1:45 PM by Kernan Bagley   [ updated Jul 13, 2011, 1:46 PM ]

http://shoryuken.com/2011/07/05/evo-2011-schedule-released/

While details are still sparse, a basic schedule for Evo 2011 is now available. What you’ll find, basically, is the fact that Super Street Fighter 4 Arcade Edition and Mortal Kombat 9 will be played on Friday, July 29th, while Marvel vs Capcom 3, BlazBlue Continuum Shift II, and Tekken 6 will be played on Saturday, July 30th.

As usual, Sunday at Evo is finals day, and you’ll be invited to sit back and enjoy the finalist’s matches and special events while relaxing with a few thousand of the coolest people you’ve ever met. Registration ends soon, so be sure to head over the to registration page and sign up.

 

Evo 2011 Tournament Schedule

Tournament Schedule

The qualification pools and semi-final rounds will occur on Friday and Saturday for all games.  The final 8-man bracket for each tournament is on Sunday.

Super Street Fighter IV: Arcade Edition - Friday, July 29th

Pools: 8 AM – 6 PM

Quarter Finals: 6 PM – 8 PM

Semi Finals: 8 PM – 11 PM

Marvel Vs. Capcom 3 – Saturday July 30th

Pools: 8 AM – 6 PM

Quarter Finals: 6 PM – 8 PM

Semi Finals: 8 PM – 11 PM

Mortal Kombat 9 – Friday, July 29th

Pools: 8 AM – 6 PM

Quarter Finals: 6 PM – 8 PM

Semi Finals: 8 PM – 11 PM

 

Tekken 6 – Saturday, July 30th

Pools: 8 AM – 6 PM

Semi Finals: 6 PM – 10 PM

 

BlazBlue Continuum Shift 2 – Saturday, July 30th

Pools: 8 AM – 6 PM

Semi Finals: 6 PM – 10 PM

Evo 2011 World Finals, Sunday July 31st

Event finals start at 9:00 AM sharp!

 

BlazBlue -  Continuum Shift 2

Tekken  6

Mortal  Kombat 9

Super  Street Fighter IV: Arcade Edition

Marvel  vs. Capcom 3


Evo Stream Details

posted Jul 13, 2011, 1:40 PM by Kernan Bagley   [ updated Jul 13, 2011, 1:42 PM ]

From Official Source (http://shoryuken.com/2011/07/13/evo-2011-streaming-details-watch-online-july-29-31/)

The biggest fighting game event of the year is just a few weeks away.  For those of you not lucky enough to attend in person, we’ve been working overtime to provide an incredible online viewing experience.  If you‘ve watched the EVO trailer, you already know that we’ve teamed up with the incredible combo of  IPW X Team Spooky to deliver our online stream.  Now, I’m happy to share some of our streaming plans for EVO weekend.

We know lots of you want to see as much of the “big two” (Super Street Fighter IV and Marvel vs. Capcom 3) as possible, and others of you want to see the full breadth of games on the EVO roster.  For the first time this year, EVO is providing multiple simultaneous streams to truly provide the full EVO experience to our viewers.

EVO Stream 1

Our flagship stream, produced by Team Spooky, will broadcast Super Street Fighter IV Arcade Edition on Friday and Marvel vs. Capcom 3 on Saturday.  The stream will cover these tournaments start to finish, from the qualifying pools to the quarterfinal and semi final brackets, culminating in the top 8 players of all tournament games on Sunday.

EVO Stream 1 will feature a 100% all-star commentary team with vets like Ultradavid, James Chen, the WakeupSRK crew, Ryan Hunter, and Seth Killian.

EVO Stream 2

Offcast and FinestKO are teaming up to bring you our second tournament stream, which will broadcast the Mortal Kombat 9 tournament on Friday, and the Tekken 6 and BlazBlue Continuum Shift 2 tournaments on Saturday.  Here too you won’t miss any tournament action!  We will stick with each tournament from the qualifying pools all the way to the top 8 players.

EVO After Hours Stream

Of course, there’s a lot more competitive juice at EVO besides the official tournaments.  To give you the full EVO experience, Iplaywinner.com will bring you special after hours content, featuring grudge matches between top players in a special, invite-only event.  This stream will start shortly after our offical broadcast ends, and run until the IPW crew conks out or when we run out of alcohol, whichever comes first.

But wait…there’s more!

Live Marvel vs. Capcom 3 East Coast vs. West Coast Draft!

This year rivals from the east coast and west coast will square off for bragging rights in our 5 on 5 Marvel vs Capcom 3 exhibition.  Thurday July 28th, IPW will host the live draft, where west coast team captain Justin Wong and east coast captain Nerd Josh will announce their picks for the east and west teams.


Daigo's Professionalism

posted Jul 12, 2011, 3:29 PM by Kernan Bagley   [ updated Jul 12, 2011, 3:30 PM ]

Daigo's Professionalism


MLG Rules Regarding equipment

posted Jul 4, 2011, 12:13 AM by Kernan Bagley   [ updated Jul 4, 2011, 12:41 AM ]

In case you were curious:

http://forums.majorleaguegaming.com/topic/159842-general-mlg-event-information/

From the post: (<http://forums.majorleaguegaming.com/topic/159842-general-mlg-event-information/page__p__4801575#entry4801575>)

Halo Reach
Console: Xbox 360
Switch: Netgear gs108
Monitor: Asus VH236H
Resolution: 1920×1080
Reference Level: Intermediate
VGA

Player Equipment/Illegal Equipment


Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.


Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players are allowed to make cosmetic changes to their controller. However, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.


Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.



Starcraft II

Alienware AURORA
Intel® Core™ i7 920 (2.66GHz, 8MB Cache)
Single 1.8GB NVIDIA® GeForce® GTX 295 video card
6GB Triple Channel 1333MHz DDR3 RAM
500GB SATA-II, 3Gb/s 7200RPM, 16MB Cache HDD

Monitors


Tournament Floor:

Alienware OptX AW2210 21.5” full HD Monitor
Resolution: 1080p

Mainstage:

Alienware AW2310 23” 3D*
Resolution: 1080p

*3D monitor capabilities will not be used


Player Equipment/Illegal Equipment


1. Players must bring their own mouse, keyboard, headsets, and mouse pad. Players must use the PC and Monitor provided by MLG.

2. Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.
3. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
4. All Players must submit their mouse, keyboard, and headset driver requirements by 11:59 PM ET on Monday, March 28th. No drivers, that have not been previously submitted, will be installed at the Dallas Competition.
5. All Player equipment is subject to approval.
6. All interface changes must be supervised by a StarCraft 2 Referee or the StarCraft 2 Tournament Director.
7. Players must provide their own Battle.net account with an active StarCraft 2 license for the North American (NA) Region.
8. Players may not use 3rd party Add-ons.
9. Players may not alter game files or modify drivers.
10. Breaking Equipment Rules #8 or #9 will result in a Forfeit of the Game.
11. Players may not change the Computer/Monitor sound and video settings in Windows.
12. Players may not change the in-game video settings to Ultra.
13. Players may not use the Windowed or Windowed (Full Screen) Display Modes.
14. Players who break Equipment Rules #11-13 will be given a Warning. Each subsequent Warning that a Player receives will result in a Forfeit of the Game.


Call of Duty: Black Ops

Console: PS3
Switch: Netgear gs108
Monitor: Asus VH236H

Resolution: 1080p

HDMI
Player Equipment/Illegal Equipment

Players may not use a controller with Turbo capabilities, Button Mapping capabilities, or more buttons than the first party wireless controller. The first party wireless controller is the only wireless controller that can be used. Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Controllers with Button Mapping capabilities allow Players to map a button sequence to a specific button. Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.


Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button or Button Mapping capabilities. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.


Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.


(Yellow Highlighting is my own.)


Which means you can use the Razor Onza (<http://www.razerzone.com/minisite/onza/comparison>) for Halo: Reach, but you may not use it for Call of Duty: Black Ops (PS3). And oh, guess what? For console games, they are using the ASUS VH236H. Also known as the "ASUS monitor," or by it's more important nickname, the "EVO monitor (<http://wiki.shoryuken.com/SRK_Recommended_Fight_Gear>)."

What a Major looks like to a rookie

posted Jun 28, 2011, 9:55 AM by Kernan Bagley   [ updated Jun 28, 2011, 10:13 AM ]

<http://vgams.blogspot.com/2011/06/blow-up-scrubs-eye-view-of-east-coast_26.html>



And finally, it came time for me to play, and as it often goes in Marvel, things happened pretty fast and none of those things were good for me. It's hard to put a finger on it, what makes the players at a major so different from the on-line rank and file or the people you happen to play with locally. They play at a speed that, even if you are a dedicated and knowledgable player, is overwhelming to experience and deal with. However fast it seems when you watch from stream-monsterland, it doesn't prepare you for facing it.

Kubby Heading CGC in Summer

posted Jun 18, 2011, 9:12 PM by Kernan Bagley   [ updated Jun 18, 2011, 9:15 PM ]

Hello! My name is Kernan Bagley III and I am proud to be the President of the Competitive Gamers of Clark.

I humbly request you contact we with your responses at clarkcgc@gmail.com.

This is a club email address an I will start changing the flyers by the Student Life and Multicultural Student Affairs office.

Thank you.

Tataki Explains how to beat Phoenix in MvC3

posted Jun 12, 2011, 1:52 PM by Kernan Bagley   [ updated Jun 12, 2011, 1:53 PM ]

How to Beat Phoenix


Evo 2011 Trailer

posted Jun 12, 2011, 1:37 PM by Kernan Bagley   [ updated Jun 12, 2011, 1:38 PM ]

Evo 2011 - Round 1 trailer


Push-Button Configuration for Third Strike Online

posted Jun 9, 2011, 7:30 AM by Kernan Bagley   [ updated Jun 9, 2011, 7:32 AM ]

http://www.thesixthaxis.com/2011/06/08/hands-on-street-fighter-iii-3rd-strike-online-edition/

http://iplaywinner.com/news/2011/6/8/the-sixth-axis-hands-on-with-street-fighter-iii-3rd-strike-o.html

Delriach over at The Sixth Axis put together a really lengthy and informative preview for Street Fighter III: 3rd Strike Online Edition. He goes over the different training and trial modes and the various screen and system settings as well. All that is really interesting but believe it or not I am most excited about what he had to say about the button config system!
The control configuration is the same as it is in Super Street Fighter II Turbo HD Remix. All you need to do is press the button to the command. There is no scrolling like in Street Fighter IV. Seriously, this should be the way it is in all fighting games but it isn’t for some reason. It’s nice to see that 3rd Strike Online Edition uses a practical and ease to use setup.


Thank you.

SSFIV: AE PC – DRM: We Had it Wrong

posted Jun 3, 2011, 11:23 AM by Kernan Bagley   [ updated Jun 3, 2011, 11:24 AM ]

Last week, when I put up a blog about all of the great new features and thoughtful PC-specific design considerations that were added to Super Street Fighter IV: Arcade Edition PC, many folks ignored the goodness therein and zeroed in on the implementation of the offline mode and its limitations.

This in turn gave rise to threads on our boards and others, which in turn spawned stories at several web outlets lamenting our approach for protecting the content. To try and make this discussion more constructive, I engaged our fans in the Ask Capcom forum on how best to improve the situation.

The argument that legitimate users would have a worse experience than pirates was the loudest and most convincing. We certainly don’t want that to be the case and that was never our intention.

So we’ve heard you loud and clear and here’s what we’re going to do about it:

Shortly after launch (it might even be at launch, but we’ll see how submission timing and approval goes) we will roll out a small title update that will completely remove the character limitations for offline mode. That is to say, once you’ve updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline.  

As one would logically expect, to get any of the benefits of the online services (online multiplayer, replay sharing/watching, achievements, etc.) you must be online and logged in.

With that hurdle hopefully now cleared, I hope that we can make Super Street Fighter IV: Arcade Edition the most successful fighting game ever on PC.  I’d certainly like to continue to grow our audience on the largest platform in the world.

Thanks again for your passion, input and support.

/hadouken

Christian Svensson

Corporate Officer/Senior Vice-President

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