(2015-2016 Program Year)

Wolf Elective Adventure: Adventures in Coins

  1. Identify different parts of a coin.
  2. Find the mint mark on a coin; identify what mint facility it was made in and what year it was made.
  3. Play a coin game.
  4. Choose a coin that interests you, and make a coin rubbing. List information next to the coin detailing the pictures on it, the year it was made, and the mint where it was made.
  5. Play a game or create a game board with your den or family where you can practice adding and subtracting coins.
  6. Create a balance scale.
  7. Do a coin-weight investigation.

Wolf Elective Adventure: Air of the Wolf

  1. Do the following investigations:
    a. Conduct an investigation about the weight of air.
    b. Conduct an investigation about air temperature.
    c. Conduct at least one of the following investigations to see how air affects different objects:
    1. Make a paper airplane and fly it five times. Make a change to its shape to help it fly farther. Try it at least five times.
    2. Make a balloon-powered sled or a balloon-powered boat. Test your sled or boat with larger and smaller balloons.
    3. Bounce a basketball that doesn’t have enough air in it. Then bounce it when it has the right amount of air in it. Do each one 10 times. Describe how the ball bounces differently when the amount of air changes.
    4. Roll a tire or ball that doesn’t have enough air in it, and then roll it again with the right amount of air. Describe differences in how they move.
  2. Do the following:

1.              With other members of your den, go outside and record the sounds you hear.   Identify which of these sounds is the result of moving air.

2.              Create a musical wind instrument, and play it as part of a den band.

3.              With an adult, conduct an investigation on how speed can affect sound.

  1. Do the following:

a. Explain the rules for safely flying kites.

b. Make a kite using household materials.

  1. With your family, den, or pack, participate in a kite derby, space derby, or raingutter regatta.

Explain how air helps the vehicle move.


Wolf Elective Adventure: Code of the Wolf

  1. Do two of the following:
    1. With the members of your den or family, make a game with simple materials that requires math to keep score.
    2. Play a game of “Go Fish for 10s.”
    3. Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math.
    4. Make a rekenrek with two rows, and show Akela how you would represent the numbers 4, 6, 9, and 14.
    5. Make a rain gauge or some other measuring device, and use it.
  2. Do one of the following:
    1. With other members of your den or family, identify three different types of shapes that you see in nature.
    2. With other members of your den or family, identify two shapes you can see in the construction of bridges.
    3. Select a single shape or figure. Observe the world around you for at least a week, and write down where you see this shape or figure and how it is used.
  3. Do one of the following:
    1. With your den, find something that comes with many small, colored items in one package. Count the number of items of each color in your package. Keep track of each color. Then:

i. Draw a graph showing the number of items of each color. ii. Determine what the most common color is.

iii. Compare your results to the other boys’.
iv. Predict how many items of each color you will find in one more package.

v. Decide if your prediction was close.

    1. With your den or family, measure the height of everyone in the group and see who takes more steps to walk 100 feet.
    2. Have each member in your den shoot a basketball. Count the number of shots it takes to make five baskets. Graph the number of shots it takes for each boy using 5, 6–10, 11– 15, 16–20, or more than 20.
  1. Do one of the following:
    1. Use a secret code using numbers to send a message to one of your den members or your den leader. Have that person send a message back to you. Be sure you both use the same code numbers.
    2. Send a message to another member of your den or your den leader using the pig pen code or another code that changes letters into special shapes.
    3. Practice using a code stick to decode a message.

Wolf Elective Adventure: Collections and Hobbies

  1. Begin a collection of at least 10 items that all have something in common. Label the items and title your collection.
  2. Share your collection at a den meeting.
  3. Visit a show or museum that displays different collections or models.
  4. Create an autograph book, and get at least 10 autographs. Start with members of your den.
  5. Pick a famous living person, and write him or her a letter. In your letter, ask the person to send you an autographed photo.
  6. Play a game with your den that involves collecting.

Wolf Elective Adventure: Cubs Who Care

1. With the members of your den, visit with a person who has a physical disability. 2. Do four of the following:

  1. With other members of your den, try using a wheelchair or crutches, and reflect on the process.
  2. Learn about a sport that has been adapted so that people in wheelchairs or with some other physical disability can play, and tell your den about it.
  3. Learn about “invisible” disabilities. Take part in an activity that helps develop an understanding of invisible disabilities.
  4. With your den, try doing three of the following things while wearing gloves or mittens:

i. Tying your shoes
ii. Using a fork to pick up food
iii. Playing a card game
iv. Playing a video game

v. Playing checkers or another board game vi. Blowing bubbles

  1. Paint a picture two different ways: Paint it once the way you usually would paint it and then again by using a blindfold. Discuss with your den the ways the process was different.
  2. Demonstrate a simple sentence or at least four points of the Scout Law using American Sign Language.
  3. Learn about someone famous who has or had a disability, and share that person’s story with your den.
  4. Attend an event where people with disabilities are participants or where accommodations for people with disabilities are made a part of the event.

Wolf Elective Adventure: Digging in the Past

  1. Play a game that demonstrates your knowledge of dinosaurs, such as a dinosaur match game.
  2. Create an imaginary dinosaur. Share with your den its name, what it eats, and where it lives.
  3. Make a fossil cast.
  4. Make a dinosaur dig.
  5. Make edible fossil layers. Explain how this snack is a good model for the formation of fossils.
  6. Be a paleontologist, and dig through the dinosaur digs made by your den. Show and explain the ways a paleontologist works carefully during a dig.

Wolf Elective Adventure: Finding Your Way

  1. Do the following:
    a. Using a map of your city or town, locate where you live.
    b. Draw a map for a friend so he or she can locate your home, a park, a school, or other locations in your neighborhood. Use symbols to show parks, buildings, trees, and water. You can invent your own symbols. Be sure to include a key so your symbols can be identified.
  2. Pick a nutritious snack, and find where it came from. Locate that area on a map.
  3. Do the following:

a. Identify what a compass rose is and where it is on the map.
b. Use a compass to identify which direction is north. Show how to determine which way is south, east, and west.

  1. Go on a scavenger hunt using a compass, and locate an object with a compass.
  2. Using a map and compass, go on a hike with your den or family.

Wolf Elective Adventures: Germs Alive!

1. Wash your hands while singing the “germ song.”
2. Play Germ Magnet with your den. Wash your hands again afterward. 3. Conduct the sneeze demonstration.
4. Conduct the mucus demonstration with your den.
5. Grow a mold culture. Show what formed at a den or pack meeting. 6. Make a clean room chart, and do your chores for at least one week.

Wolf Elective Adventure: Grow Something

  1. Select a seed, and plant it in a small container. Care for it for 30 days. Take a picture or make a drawing of your plant once each week to share with your den.
  2. Find out the growing zone for your area, and share the types of plants that will grow best in your zone.
  3. Visit or research a botanical or community garden in your area, and learn about two of the plants that grow there. Share what you have learned with your den.
  4. Make a terrarium.

5. Do one of the following:

  1. Using a seed tray, grow a garden inside your home. Keep a journal of its progress for 30 days. Share the results with your den.
  2. Grow a sweet potato plant in water. Keep a journal of its growth for two weeks. Share it with your den.

Wolf Elective Adventures: Hometown Heroes

  1. Talk with your family and den about what it means to you to be a hero. Share the name of someone you believe is a hero. Explain what it is that makes that person a hero.
  2. Visit a community agency where you will find many heroes. While there, find out what they do. Share what you learned with your den.
  3. With the help of a family member, interview one of your heroes, and share what you learn with your den. Tell why you think this person is a hero.
  4. As a den or family, honor a serviceman or servicewoman by sending a care package along with a note thanking them for their service.
  5. With your family or den, find out about animals that are trained to help others in your community.
  6. Participate in or create an event that celebrates your hometown hero(es).

Wolf Elective Adventures: Motor Away

  1. Do the following:
    1. Create and fly three different types of paper airplanes. Before launching

them, record which one you believe will travel the farthest and what property of the plane leads you to make that prediction.

    1. Make a paper airplane catapult. Before launching a plane, record how far you believe it will travel and explain what information you used to make this prediction. After you make your prediction, launch the plane and measure how far it flies.
  1. Make two different boats and sail them. Choose different shapes for your boats.
  2. Create a car that moves under its own power.

Wolf Elective Adventures: Paws of Skill

  1. Talk with your family and den about what it means to be physically fit. Share ideas of what you can do to stay in shape.
  2. With your den, talk about why it is important to stretch before and after exercising. Demonstrate proper warm-up movements and stretches before and after each activity you do that involves action.
  3. Select at least two physical fitness skills and practice them daily. See if you can improve over a two-week period.
  4. With your family or your den, talk about what it means to be a member of a team. Working together, make a list of team sports, and talk about how the team works together to be successful. Choose one and play for 30 minutes.
  1. With your den, talk about sportsmanship and what it means to be a good sport while playing a game or a sport. Share with your den how you were a good sport or demonstrated good sportsmanship in requirement 4.
  2. Visit a sporting event with your family or your den. Look for ways the team works together. Share your visit with your den.
  3. With your den, develop an obstacle course that involves five different movements. Run the course two times and see if your time improves.

Wolf Elective Adventures: Spirit of the Water

1. Demonstrate how the water in your community can become polluted.
2. Explain one way that you can help conserve water in your home.
3. Explain to your den leader why swimming is good exercise.
4. Explain the safety rules that you need to follow before participating in swimming
or boating.
5. Show how to do a reaching rescue.
6. Visit a local pool or public swimming area with your family or Wolf den. With qualified supervision, jump into water that is at least chest-high, and swim 25 feet or more.

OLD -The Wolf Electives


AFTER a Wolf Cub Scout earns his Wolf Badge he may begin earning Arrow Points in the Electives section of his book.

He may work on his "Arrow Point Trail" at any time, however he cannot receive Arrow Points until AFTER he has earned the Wolf Badge.

For the FIRST 10 arrow points completed in the "Electives" section of his book, the Wolf Cub earns his GOLD ARROW POINT.
For EACH 10 arrow points completed (AFTER HE EARNS THE GOLD ARROW POINT) the Wolf Cub earns a SILVER ARROW POINT.

He may earn any number of SILVER ARROW POINTS, but he may only earn ONE GOLD ARROW POINT for the first 10 elective points that he completes.

Note: Be sure to sign off on each elective in the handbook and report it to your Den Leader at least one week before the Pack Meetings.  It is up to you and your Den Leader to ensure the scout gets the proper recognition at the Pack Meetings.

  1. It's a Secret
  2. Be an Actor
  3. Make it Yourself
  4. Play a Game
  5. Spare Time Fun
  6. Books, Books, Books
  7. Foot Power
  8. Machine Power
  9. Let's Have a Party
  10. American Indian Lore
  11. Sing-Along
  12. Be An Artist
  13. Birds
  14. Pets
  15. Grow Something
  16. Family Alert
  17. Tie It Right
  18. Outdoor Adventure
  19. Fishing
  20. Sports
  21. Computers
  22. Say It Right
  23. Lets Go Camping

The electives are as follows:

  1. IT'S A SECRET (Page 110)
    1. Use a secret code.
    2. Write to a friend in invisible "ink"
    3. "Write" your name using American Sign Language. People  who are deaf use this language.
    4. Use 12 American Indian signs to tell a story.

  2. BE AN ACTOR (Page 118)
    1. Help to plan and put on a skit with costumes.
    2. Make some scenery for a skit.
    3. Make sound effects for a skit.
    4. Be the announcer for a skit.
    5. Make a paper sack mask for a skit.

  3. MAKE IT YOURSELF (Page 124)
    1. Make something useful for your home or school.  
      Start with a recipe card holder.
    2. Use the ruler on this page (125) to see how far you can stretch your hand.
    3. Make and use a bench fork.
    4. Make a door stop.
    5. Or make something else.

  4. PLAY A GAME (Page 128)
    1. Play Pie-tin Washer Toss.
    2. Play Marble Sharpshooter.
    3. Play Ring Toss.
    4. Play Beanbag Toss.
    5. Play a game of marbles.
    6. Play a wide-area or large group game with your den or pack.

  5. SPARE TIME FUN (Page 132)
    1. Explain safety rules for kite flying.
    2. Make and fly a paper bag kite.
    3. Make and fly a two-stick kite.
    4. Make and fly a three-stick kite.
    5. Make and use a reel for kite string.
    6. Make a model boat with a rubber-band propeller.
    7. , h, i. Make or put together some kind of model boat, airplane, train, or car.

  6. BOOKS, BOOKS, BOOKS (Page 142)
    1. Visit a bookstore or go to a public library with an adult. Find out how to get your own library card. Name four kinds of books that interest you (for example, history, science fiction, how-to-books).
    2. Choose a book on a subject you like and read it. With an adult, discuss what you read and what you think about it.
    3. Books are important. Show that you know how to take care of them. Open a new book the right way. Make a paper or plastic cover for it or another book.

  7. FOOT POWER (Page 146)
    1. Learn to walk on a pair of stilts.
    2. Make a pair of "puddle jumpers" and walk with them.
    3. Make a pair of "foot racers" and use them with a friend.

  8. MACHINE POWER (Page 148)
    1. Name 10 kinds of trucks, construction machinery, or farm machinery and tell what each is used for.
    2. Help an adult do a job using a wheel and axle.
    3. Show how to use a pulley.
    4. Make and use a windlass.

  9. LET'S HAVE A PARTY (Page 152)
    1. Help with a home or den party.
    2. , c. Make a gift or toy like one of these and give it to someone.  
      (examples shown in book)

    1. Read a book or tell a story about American Indians, past or present.
    2. Make a musical instrument American Indians used.
    3. Make traditional American Indian clothing.
    4. Make a traditional item or instrument that American Indians used to make their lives easier.
    5. Make a model of a traditional American Indian house.
    6. Learn 12 American Indian word pictures and write a story with them.

  11. SING-ALONG (Page 162)
    1. Learn and sing the first and last verses of "America."
    2. Learn and sing the first verse of our national anthem.
    3. Learn the words and sing three Cub Scout songs.
    4. Learn the words and sing the first verse of three other songs, hymns, or prayers. Write the verse of one of the songs you learned in the space below (on page 166).
    5. Learn and sing a song that would be sung as a grace before meals. Write the words in the space below (on page 166).
    6. Sing a song with your den at a pack meeting.

  12. BE AN ARTIST (Page 168)
    1. Make a freehand sketch of a person place, or thing.
    2. Tell a story in three steps by drawing three cartoons.
    3. Mix yellow and blue paints, mix yellow and red, and mix red and blue. Tell what color you get from each mixture.
    4. Help draw, paint, or color some scenery for a skit, play, or puppet show.
    5. Make a stencil pattern.
    6. Make a poster for a Cub Scout project or a pack meeting.

  13. BIRDS (Page 174)
    This elective is also part of the World Conservation Award.
    1. Make a list of all the birds you saw in a week and tell where you saw them (field, forest, marsh, yard, or park).
    2. Put out nesting material (short pieces of yarn and string) for birds and tell which birds might use it.
    3. Read a book about birds.
    4. Point out 10 different kinds of birds (5 may be from pictures).
    5. Feed wild birds and tell which birds you fed.
    6. Put out a birdhouse and tell which birds use it.

  14. PETS (Page 178)
    1. Take care of a pet.
    2. Know what to do when you meet a strange dog.
    3. Read a book about a pet and tell about it at a den meeting.
    4. Tell what is meant by rabid.  Name some animals that can have rabies.   Tell what you should do if you see a dog or wild animal that is behaving strangely.   Tell what you should do if you find a dead animal.

  15. GROW SOMETHING (Page 184)
    This elective is also part of the Cub Scout World Conservation Award
    1. Plant and raise a box garden.
    2. Plant and raise a flower bed.
    3. Grow a plant indoors.
    4. Plant and raise vegetables.
    5. Visit a botanical garden or other agricultural exhibition in your area.

  16. FAMILY ALERT (Page 188)
    1. Talk with your family about what you will do in an emergency.
    2. In case of a bad storm or flood, know where you can get safe food and water in your home. Tell how to purify water. Show one way. Know where and how to shut off water, electricity, gas, or oil.
    3. Make a list of your first aid supplies, or make a first aid kit. Know where the first aid things are kept.

  17. TIE IT RIGHT (Page 190)
    1. Learn to tie an overhand knot and a square knot.
    2. Tie your shoelaces with a square bow knot.
    3. Wrap and tie a package so that it is neat and tight.
    4. Tie a stack of newspapers the right way.
    5. Tie two cords together with an overhand knot.
    6. Learn to tie a necktie.
    7. Wrap the end of a rope with tape to keep it from unwinding.

  18. OUTDOOR ADVENTURE (Page 196)
    1. Help plan and hold a picnic with your family or den.
    2. With an adult, help plan and run a family or den outing.
    3. Help plan and lay out a treasure hunt something like this. 
      (Example map shown in book.)
    4. Help plan and lay out an obstacle race.
      Use this idea or make up your own.
      (Example list shown in book.)
    5. Help plan and lay out an adventure trail.
    6. Take part in two summertime pack events with your den.
    7. Point out poisonous plants. Tell what to do if you accidentally touch one of them.

  19. FISHING (Page 200)
    This elective is also part of the Cub Scout World Conservation Award
    1. Identify five different kinds of fish.
    2. Rig a pole with the right kind of line and hook. Attach a bobber and sinker, if you need them. Then go fishing.
    3. Fish with members of your family or an adult. Bait your hook and do your best to catch a fish.
    4. Know the rules of safe fishing.
    5. Tell about some of the fishing laws where you live.
    6. Show how to use a rod and reel.

  20. SPORTS (Page 204)
    1. Play a game of tennis, table tennis, or badminton.
    2. Know boating safety rules.
    3. Earn the Cub Scouting shooting sports Archery belt loop.
    4. Understand the safety and courtesy code for skiing. Show walking and the kick turn. Do climbing with a side stop or herringbone. Show the snowplow or stem turn, and how to get up from a fall.
    5. Know the safety rules for ice skating. Skate, without falling, as far as you can walk in 50 steps. Come to a stop. Turn from forward to backward.
    6. In roller skating, know the safety rules. From a standing start, skate forward as far as you can walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner one way without coasting. Then do the same coming back. Turn from forward to backward.
    7. Go bowling.
    8. Show how to make a sprint start in track. See how far you can run in 10 seconds.
    9. Do a standing long jump. Jump as far as you can.
    10. Play a game of flag football.
    11. Show how to dribble and kick a soccer ball.  Take part in a game.
    12.  Play a game of baseball or softball.
    13. Show how to shoot, pass, and dribble a basketball. Take part in a game.
    14. Earn the Cub Scouting shooting sports BB-gun shooting belt loop.
    15. With your den, participate in four outdoor physical fitness-related activities.

  21. COMPUTERS (Page 216)
    1. Visit a business where computers are used. Find out what the computers do.
    2. Explain what a computer program does.  Use a program to write a report for school, to write a letter, or for something else.
    3. Tell what a computer mouse is.  Describe how a CD-ROM is used.

  22. SAY IT RIGHT (Page 218)
    1. Say "hello" in a language other than English.
      (Examples given in book.)
    2. Count to ten in a language other than English.
    3. Tell a short story to your den, your den leader, or an adult.
    4. Tell how to get to a nearby fire station or police station from your home, your den meeting place, and school. Use directions and street names.
    5. Invite a boy to join Cub Scouting or help a new Cub Scout through the Bobcat trail.

  23. LET'S GO CAMPING (Page 222)
    1. Participate with your pack on an overnight campout.
    2. Explain the basics of how to take care of yourself in the outdoors.
    3. Tell what to do if you get lost.
    4. Explain the buddy system.
    5. Attend day camp in your area.
    6. Attend resident camp in your area.
    7. Participate with your den at a campfire in front of your pack.
    8. With your den or pack or family, participate in a worship service outdoors.