(2015-2016 Program Year)

Bear Elective Adventure: Baloo the Builder

  1. Discover which hand tools are the best ones to have in your toolbox. Learn the rules for using these tools safely. Practice with at least four of these tools before beginning a project.
  2. Select, plan, and define the materials for the projects you will complete in requirement 3.
  3. Assemble your materials, and build one useful project and one fun project using wood.
  4. Apply a finish to one of your wood projects.

Bear Elective Adventure: A Bear Goes Fishing

  1. Discover and learn about three types of fishes in your area. Draw a color picture of each fish, record what each one likes to eat, and describe what sort of habitat each likes.
  2. Learn about your local fishing regulations with your leader or a parent or guardian. List three of the regulations you learn about and one reason each regulation exists.
  3. Learn about fishing equipment, and make a simple fishing pole. Practice casting at a target.
  4. Go on a fishing adventure, and spend a minimum of one hour trying to catch a fish. Put into practice the things you have learned about fish and fishing equipment.

Bear Elective Adventures: Bear Picnic Basket

1. Do the following:
    a. Create your own Bear cookbook using at least five recipes you can cook or
prepare either on your own or with              some adult help. Include one page with information about first aid. You should include one recipe for a          breakfast item, one for lunch, and one for dinner, and two recipes for nutritious snacks.
    b. Prepare for cooking by explaining the importance of planning, tool selection, and cooking safety.
    c. Go on a grocery shopping trip with your den or with an adult. Check the price of different brands of one single item, and         compare the price of a ready-made item with the price of the same item you would make yourself.
2. Do the following:
    a. With the help of an adult, select one food item, and follow a recipe to prepare it for your family in your kitchen. Clean up         after the preparation and cooking.
    b. With the help of an adult, select one food item and follow a recipe to prepare it outdoors for your family or den. Clean up         after the preparation and cooking.
3. Select and prepare two nutritious snacks for yourself, your family, or your den.

Bear Elective Adventure: Beat of the Drum

  1. Learn about the history and culture of American Indians who lived in your area at the time of European colonization.
  2. Write a legend.
  3. Make a dream catcher.
  4. Make a craft.
  5. Make a drum. Once your drum is complete, create a ceremonial song.
  6. Visit an Order of the Arrow dance ceremony or American Indian event within your community.
  7. Learn and demonstrate ceremonial dance steps.
  8. Create a dance.

Bear Elective Adventure: Critter Care

  1. Care for a pet for two weeks. Make a list of tasks you did to take care of the pet. If you do not have a pet, research one that you would like to have and write about the care it needs.
  2. Learn more about your pet or a pet you would like to have. List three interesting facts that you learned about your pet.
  3. Make a poster about your pet or a pet you would like to own. Share your poster with your den, pack, or family.
  4. Do your best to train a pet to perform a trick or follow a simple command, and explain how you trained it. (If your pet is a hermit crab, fish, snake, or the like, you may skip this requirement.)
  5. Tell three ways that animals can help people.
  6. Tell what is meant by an animal being “rabid.” Name some animals that could have rabies. Explain what you should do if you are near an animal that might be rabid.
  7. Visit with a local veterinarian or animal shelter caretaker. Find out what types of animals he or she might see on a regular basis. Ask what type of education is needed to become a veterinarian or shelter caretaker and why he or she chose to pursue this career.

Bear Elective Adventure: Forensics

  1. Talk with your family and den about forensics and how it is used to help solve crimes.
  2. Analyze your fingerprints.
  3. Learn about chromatography and how it is used in solving crimes. Do an investigation using different types of black, felt-tip markers. Share your results with your den.
  4. Do an analysis of four different substances: salt, sugar, baking soda, and cornstarch.
  5. Make a shoe imprint.
  6. Visit the sheriff’s office or police station in your town. Find out how officers collect evidence.
  7. Learn about the different jobs available in forensic science. Choose two, and find out what is required to work those jobs. Share what you learned with your den.
  8. Learn how animals are used to gather important evidence. Talk about your findings with your den.

Bear Elective Adventure: Make It Move

1. Create an “exploding” craft stick reaction.
2. Make two simple pulleys, and use them to move objects.
3. Make a lever by creating a seesaw using a spool and a wooden paint stirrer. Explore the way it balances by placing different     objects on each end.
4. Do the following:
    a. Draw a Rube Goldberg–type machine. Include at least six steps to complete your action.
    b. Construct a real Rube Goldberg–type machine to complete a task assigned by your den leader. Use at least two simple             machines and include at least four steps.

Bear Elective Adventure: Marble Madness

  1. Discuss with your family and den the history of marbles, such as where and when the game began. Talk about the different sizes of marbles and what they are made of and used for.
  2. Learn about three different marble games, and learn to play the marble game “ringer.” Learn how to keep score. Learn and follow the rules of the game. Play the game with your family, friends, or your den.
  3. Learn four or five words that are used when talking about marbles. Tell what each of the words means and how it relates to playing marbles. Share this information with your den.
  4. With the help of an adult, make a marble bag to hold marbles.
  5. With your den or family, make a marble obstacle course or marble golf course. Share what you create. Invite everyone to go through your course.
  6. Create your own game using marbles, and design rules for playing the game. Share the game you created with your den, family, or friends. Explain the rules and how to play the game.
  7. With your den or family, create a marble race track. Have at least two lanes so you can race your favorite marbles against each other.
  8. Make a marble maze.

Bear Elective Adventures: Roaring Laughter

  1. Think about what makes you laugh. Write down three things that make you laugh.
  2. Practice reading tongue twisters.
  3. Create your own short story. Remove some nouns, verbs, adjectives, and adverbs from the story, leaving blanks. Without telling the story, have a friend insert his or her own nouns, verbs, adjectives, and adverbs in the story you created.
  4. With a partner, play a game that makes you laugh.
  5. Share a few jokes with a couple of friends to make them laugh.
  6. Practice at least two run-ons with your den, and perform them at a pack meeting or campfire program.

Bear Elective Adventures: Robotics

1. Identify six tasks performed by robots.
2. Learn about some instances where a robot could be used in place of a human for work. Research one robot that does this         type of work, and present what you learn to your den.
3. Build a robot hand. Show how it works like a human hand and how it is different
from a human hand.
4. Build your own robot.
5. Visit a place that uses robots.

Bear Elective Adventures: Salmon Run

  1. Explain the safety rules that you need to follow before participating in boating.
  2. Identify the equipment needed when going boating.
  3. Demonstrate correct rowing or paddling form. Explain how rowing and canoeing are good exercise.
  4. Explain the importance of response personnel or lifeguards in a swimming area.
  5. Show how to do both a reach rescue and a throw rescue.
  6. Visit a local pool or swimming area with your den or family, and go swimming.
  7. Demonstrate the front crawl swim stroke to your den or family.
  8. Name the three swimming ability groups for the Boy Scouts of America.
  9. Attempt to earn the BSA beginner swim classification.

Bear Elective Adventures: Super Science

  1. Make static electricity by rubbing a balloon or a plastic or rubber comb on a fleece blanket or wool sweater. Explain what you learned.
  2. Conduct a balloon or other static electricity investigation that demonstrates properties of static electricity. Explain what you learned.
  3. Conduct one other static electricity investigation. Explain what you learned.
  4. Do a sink-or-float investigation. Explain what you learned.
  5. Do a color-morphing investigation. Explain what you learned.
  6. Do a color-layering investigation. Explain what you learned.

Bear Elective Adventure: A World of Sound

1. Make an mbira.
2. Make a sistrum.
3. Make a rain stick.


OLD - The Bear Electives

AFTER a Bear Cub Scout earns his Bear Badge he may begin earning Arrow Points in the Electives section of his book.

He may work on his "Arrow Point Trail" at any time, however he cannot receive Arrow Points until AFTER he has earned the Bear Badge.

There is a big difference in the achievements for arrow points for Bear. In this rank the Cub Scout can go back and do requirements from the ACHIEVEMENTS section of the book and use them as requirements for arrow points, as long as they do not count any requirements from achievements that they used to earn the Bear Badge. Unused parts of achievements that were used for the Bear badge may NOT be counted toward Arrow Points.

The Achievement requirements and the Elective requirements can be freely mixed to count toward earning arrow points. In the following descriptions, we will use the term "arrow point activities" to refer to either type of requirement.

For the FIRST 10 arrow point activities completed in his book, the Bear Cub earns his GOLD ARROW POINT.

For EACH 10 arrow point activities completed (AFTER HE EARNS THE GOLD ARROW POINT) the Bear Cub earns a SILVER ARROW POINT.

As a BEAR Cub Scout, a boy may earn any number of SILVER ARROW POINTS, but he may only earn ONE GOLD ARROW POINT for the first 10 arrow point activities that he completes.

  1. Space
  2. Weather
  3. Radio
  4. Electricity
  5. Boats
  6. Aircraft
  7. Things That Go
  8. Cub Scout Band
  9. Art
  10. Masks
  11. Photography
  12. Nature Crafts
  13. Magic
  14. Landscaping
  15. Water and Soil Conservation
  16. Farm Animals
  17. Repairs
  18. Backyard Gym
  19. Swimming
  20. Sports
  21. Sales
  22. Collecting Things
  23. Maps
  24. American Indian Life
  25. Let's Go Camping

The following is a list of the ELECTIVES for arrow points. To see what is available in the Achievements section - see Bear Badge requirements.

  1. SPACE (Page 182)
    1. Identify two constellations and the North Star in the night sky.
    2. Make a pinhole planetarium and show three constellations.
    3. Visit a planetarium.
    4. Build a model of a rocket or space satellite.
    5. Read and talk about at least one man-made satellite and one natural one.
    6. Find a picture of another planet in our solar system. Explain how it is different from Earth.

  2. WEATHER (Page 184) 
    This elective is also part of the Cub Scout World Conservation Award.
    1. Learn how to read an outdoor thermometer. Put one outdoors and read it at the same time every day for two weeks. Keep a record of each day's temperature and a description of the weather each day (fair skies, rain, fog, snow, etc.).
    2. Build a weather vane. Record wind direction every day at the same hour for two weeks. Keep a record of the weather for each day.
    3. Make a rain gauge.
    4. Find out what a barometer is and how it works. Tell your den about it. Tell what "relative humidity" means.
    5. Learn to identify three different kinds of clouds. Estimate their heights.
    6. Watch the weather forecast on TV every day for two weeks. Describe three different symbols used on weather maps. Keep a record of how many times the weather forecast is correct.

  3. RADIO (Page 190)
    1. Build a crystal or diode radio. Check with your local craft or hobby shop or the nearest Scout shop that carries a crystal radio kit. It is all right to use a kit.
    2. Make and operate a battery powered radio, following the directions with the kit.

  4. ELECTRICITY (Page 192)
    1. Wire a buzzer or doorbell.
    2. Make an electric buzzer game.
    3. Make a simple bar or horseshoe electromagnet.
    4. Use a simple electric motor.
    5. Make a crane with an electromagnetic lift.

  5. BOATS (Page 196)
    1. Help an adult rig and sail a real boat. (Wear your PFD.)
    2. Help an adult repair a real boat or canoe.
    3. Know the flag signals for storm warnings.
    4. Help an adult repair a boat dock.
    5. With an adult on board, and both wearing PFDs, row a boat around a 100-yard course that has two turns. Demonstrate forward strokes, turns to both sides, and backstrokes.

  6. AIRCRAFT (Page 202)
    1. Identify five different kinds of aircraft, in flight if possible, or from models or photos.
    2. Ride in a commercial airplane.
    3. Explain how a hot air balloon works.
    4. Build and fly a model airplane. (You may use a kit. Every time you do this differently, it counts as a completed project.)
    5. Sketch and label an airplane showing the direction of forces acting on it (lift, drag, and load).
    6. Make a list of some of the things a helicopter can do that other kinds of airplanes can't. Draw or cut out a picture of a helicopter and label the parts.
    7. Build and display a scale airplane model. You may use a kit or build it from plans.

  7. THINGS THAT GO (Page 206)
    1. With an adult's help, make a scooter or a Cubmobile. Know the safety rules.
    2. With an adult's help, make a windmill.
    3. With an adult's help, make a waterwheel.
    4. Make an invention of your own design that goes.

  8. CUB SCOUT BAND (Page 210)
    1. Make and play a homemade musical instrument - cigar-box banjo, washtub bull fiddle, a drum or rhythm set, tambourine. etc.
    2. Learn to play two familiar tunes on any musical instrument.
    3. Play in a den band using homemade or regular musical instruments. Play at a pack meeting.
    4. Play two tunes on any recognized band or orchestra instrument.

  9. ART (Page 214)
    1. Do an original art project and show it at a pack meeting. Every project you do counts as one requirement 
      Here are some ideas for art projects:
      Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor painting, Collage, Mosaic, Clay sculpture, Silk screen picture.
    2. Visit an art museum or picture gallery with your den or family.
    3. Find a favorite outdoor location and draw or paint it.

  10. MASKS (Page 218)
    1. Make a simple papier-mâché mask.
    2. Make an animal mask.
    3. Make a clown mask.

  11. PHOTOGRAPHY (Page 222)
    1. Practice holding a camera still in one position. Learn to push the shutter button without moving the camera. Do this without film in the camera until you have learned how. Look through the viewfinder and see what your picture will look like. Make sure that everything you want in your picture is in the frame of your viewfinder.
    2. Take five pictures of the same subject in different kinds of light.
      1. Subject in direct sun with direct light.
      2. Subject in direct sun with side light.
      3. Subject in direct sun with back light.
      4. Subject in shade on a sunny day.
      5. Subject on a cloudy day.
    3. Put your pictures to use.
      1. Mount a picture on cardboard for display.
      2. Mount on cardboard and give it to a friend.
      3. Make three pictures that show how something happened (tell a story) and write a one sentence explanation for each.
    4. Take a picture in your house.
      1. With available light.
      2. Using a flash attachment or photoflood (bright light).

  12. NATURE CRAFTS (Page 226) 
    This elective is also part of the Cub Scout World Conservation Award.
    1. Make solar prints of three kinds of leaves.
    2. Make a display of eight different animal tracks with an eraser print.
    3. Collect, press, and label ten kinds of leaves.
    4. Build a waterscope and identify five types of water life.
    5. Collect eight kinds of plant seeds and label them.
    6. Collect, mount, and label ten kinds of rocks or minerals.
    7. Collect, mount, and label five kinds of shells.
    8. Build and use a bird caller

  13. MAGIC (Page 230)
    1. Learn and show three magic tricks.
    2. With your den, put on a magic show for someone else.
    3. Learn and show four puzzles.
    4. Learn and show three rope tricks.

  14. LANDSCAPING (Page 236)
    1. With an adult, help take care of your lawn or flower beds or help take care of the lawn or flower beds of a public building, school, or church. Seed bare spots. Get rid of weeds. Pick up litter. Agree ahead of time on what you will do.
    2. Make a sketch of a landscape plan for the area right around your home. Talk it over with a parent or den leader. Show which trees, shrubs and flowers you could plant to make the area look better.
    3. Take part in a project with your family, den, or pack to make your neighborhood or community more beautiful. These might be having a cleanup party, painting, cleaning and painting trash barrels, and removing weeds. (Each time you do this differently, it counts as a completed project.)
    4. Build a greenhouse and grow twenty plants from seed. You can use a package of garden seeds, or use beans, pumpkin seeds, or watermelon seeds.

    This elective is also part of the Cub Scout World Conservation Award.
    1. Dig a hole or find an excavation project and describe the different layers of soil you see and feel. (Do not enter an excavation area alone or without permission.)
    2. Explore three kinds of earth by conducting a soil experiment.
    3. Visit a burned-out forest or prairie area, or a slide area, with your den or your family. Talk to a soil and water conservation officer or forest ranger about how the area will be planted and cared for so that it will grow to be the way it was before the fire or slide
    4. What is erosion? Find out the kinds of grasses, trees, or ground cover you should plant in your area to help limit erosion.
    5. As a den, visit a lake, stream, river, or ocean (whichever is nearest where you live). Plan and do a den project to help clean up this important source of water. Name four kinds of water pollution.

  16. FARM ANIMALS (Page 244)
    1. Take care of a farm animal. Decide with your parent the things you will do and how long you will do them.
    2. Name and describe six kinds of farm animals and tell their common uses.
    3. Read a book about farm animals and tell your den about it.
    4. With your family or den, visit a livestock exhibit at a county or state fair.

  17. REPAIRS (Page 246)
    1. With the help of an adult, fix an electric plug or appliance.
    2. Use glue or epoxy to repair something.
    3. Remove and clean a drain trap.
    4. Refinish or repaint something.
    5. Agree with an adult in your family on some repair job to be done and do it. (Each time you do this differently, it counts as a completed project.)

  18. BACKYARD GYM (Page 250)
    1. Build and use an outdoor gym with at least three items from this list.
      1. Balance board
      2. Trapeze
      3. Tire walk
      4. Tire swing
      5. Tetherball
      6. Climbing rope
      7. Running long jump area.
    2. Build three outdoor toss games.
    3. Plan an outdoor game or gym day with your den. (This can be part of a pack activity). Put your plans on paper.
    4. Hold an open house for your backyard gym.

  19. SWIMMING (Page 254)
    There is something about this elective that is different from any other. That is this rule: whenever you are working on the Swimming elective, you must have an adult with you who can swim.
    1. Jump feetfirst into water over your head, swim 25 feet on the surface, stop, turn sharply, and swim back.
    2. Swim on your back, the elementary backstroke, for 30 feet.
    3. Rest by floating on your back, using as little motion as possible for at least one minute.
    4. Tell what is meant by the buddy system. Know the basic rules of safe swimming
    5. Do a racing dive from edge of pool and swim 60 feet, using a racing stroke. (You might need to make a turn.)

  20. SPORTS (Page 260)
    1. In archery, know the safety rules and how to shoot correctly. Put six arrows into a 4-foot target at a distance of 15 feet. Make an arrow holder. (This can be done only at a district/council day or resident or family camp.)
    2. In skiing, know the Skier's Safety and Courtesy Code. Demonstrate walking and kick turn, climbing with a side step or herringbone, a snowplow stop, a stem turn, four linked snowplow or stem turns, straight running in a downhill position or cross-country position, and how to recover from a fall.
    3. In ice skating, know the safety rules. From a standing start, skate forward 150 feet; and come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting. Show a turn from forward to backward. Skate backward 50 feet.
    4. In track, show how to make a sprint start. Run the 50-yard dash in 10 seconds or less. Show how to do the standing long jump, the running long jump, or high jump. (Be sure to have a soft landing area.)
    5. In roller skating (with conventional or in-line skates), know the safety rules. From a standing start, skate forward 150 feet; and come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting and show a turn from forward to backward. Skate backward 50 feet. Wear the proper protective clothing.
    6. Earn a new Cub Scout Sports pin. (Repeat three times with different sports to earn up to three Arrow Points.)

  21. SALES (Page 266)
    1. Take part in a council- or pack-sponsored, money-earning sales program. Keep track of the sales you make yourself. When the program is over, add up the sales you have made.
    2. Help with a garage sale or rummage sale. This can be with your family or a neighbor, or it can be a church, school, or pack event.

  22. COLLECTING THINGS (Page 268)
    1. Start a stamp collection. You can get information about stamp collecting at any U.S. post office.
    2. Mount and display a collection of emblems, coins, or other items to show at a pack meeting. This can be any kind of collection. Every time you show a different kind of collection, it counts as one requirement.
    3. Start your own library. Keep your own books and pamphlets in order by subject. List the title, author, and subject of each on an index card and keep the cards in a file box, or use a computer program to store the information.

  23. MAPS (Page 270)
    1. Look up your state on a U.S. map. What other states touch its borders?
    2. Find your city or town on a map of your state. How far do you live from the state capital?
    3. In which time zone do you live? How many time zones are there in the U.S.?
    4. Make a map showing the route from your home to your school or den meeting place.
    5. Mark a map showing the way to a place you would like to visit that is at least 50 miles from your home.

    1. American Indian people live in every part of what is now the continental United States. Find the name of the American Indian nation that lives or has lived where you live now. Learn about these people.
    2. Learn, make equipment for, and play two American Indian or other native American games with members of your den. Be able to tell the rules, who won, and what the score was.
    3. Learn what the American Indian people in your area (or another area) used for shelter before contact with the Europeans. Learn what American Indian people in that area used for shelter today. Make a model of one of these shelters, historic or modern. Compare the kind of shelter you made with the others made in your den.

  25. Let's Go Camping (Page 276)
    1. Learn about the ten essential items you need for a hike or campout. Assemble your own kit of essential items. Explain why each item is "essential."
    2. Go on a short hike with your den, following the buddy system. Explain how the buddy system works and why it is important to you to follow it. Tell what to do if you are lost.
    3. Participate with your den in front of the pack at a campfire.
    4. Participate with your pack on an overnight campout. Help put up your tent and hlp set up the campsite.
    5. Participate with your den in a religious service during an overnight campout or other Cub Scouting event.
    6. Attend day camp in your area.
    7. attend resident camp in your area.
    8. Earn the Cub Scout Leave No Trace Award.