RayCore® Series 1000


  RayCore®  Series 1000 is the world's first real-time ray-tracing-enabled GPU IP that is available for wide variety of applications including smartphones, tablets, handheld game devices and smart TVs. This state-of-the-art GPU IP provides cinema-quality 3D graphics in mobile devices by fully supporting fundamental ray tracing functions such as reflection, refraction, transmission, shadow and global lighting.

RayCore®  is designed based on patented MIMD* architecture which enables more efficient execution of parallel tasks, making it possible to implement dynamic 3D user interface / user experience, interactive 3D games, augmented reality and other 3D applications which are hardly implemented using rasterization GPU.

Among many advantages which RayCore® offers, its high-degree of scalability and simple integration configuration enable it to enhance graphics performance linearly with increasing number of RayCore®.

Its relative cost performance, namely smaller number of transistors required to produce similar graphics processing capability, is another compelling factor which surpasses competing rasterization GPU. This ensures much smaller silicon area with significantly reduced power consumption.

* MIMD (Multiple Instruction, Multiple Datastream) is a technique employed to achieve parallelism. Machines
  using MIMD have a number of processors that function asynchronously and independently - at
 any time,
  different processors may be executing different instructions on different pieces of data. In order to
  implement ray tracing which results in reflected, refracted and transmitted rays, it is generally accepted
  that MIMD is more efficient and effective than SIMD (Single Instruction, Multiple Datastream) approach.


RayCore®‘s Unexcelled Graphics Capabilities


  ▪ Natural lighting effects in real-time basis

  Unlike rasterization GPU, RayCore® fulfills the capabilities of:

  - controlling, moving, adding and deleting the light source
  - moving, adding and/or deleting the object
  - moving the camera view using a hand
  This eliminates artificially-drawn light effects which causes unnatural contrivance to the

▪ Lowest power consumption and small silicon area

   Unlike rasterization GPU, RayCore® occupies small  silicon area leading to minimal power
   consumption while unyieldingly meeting exquisite graphics performance.

▪ Dynamic, customizable 3D GUI (Graphics User Interface)

  Unlike rasterization GPU, RayCore® is optimally designed to support both dynamic and
  static scenes and allow users to customize and reconfigure user interface according to
  their tastes and preferences.

▪ Massively reduced cost of creating 3D applications

  Unlike rasterization GPU, RayCore® eliminates considerable portion of content creation
  cost due to labor- intensive texture work. Content developers are furnished with simple
  and convenient tools that results in faster, cheaper quality contents.

▪ Revitalization of high-quality 3D apps store

  Unlike rasterization GPU, RayCore® helps revitalize application market by supplying high
  quality contents such as cinema-quality 3D games, 3D maps and varied forms of 3D
  advertisements, thereby  effectively delivering customer values.
[Global Shadow]
[Colored Shadow]
[Textured Shadow]



RayCore® Architecture

  ▪ Fully hardwired ray tracing logic

▪ Flexible and highly scalable MIMD (Multiple Instruction, Multiple Datastream) architecture that supports multi-cores

▪ Efficient cache-based memory system

▪ Smaller silicon area with minimal transistors and low memory bandwidth load




Simple Content Migration Procedure


  Existing rasterization-based contents can be simply converted into ray tracing format by going through a straight-forward modification process of adjusting material property of contents and function calls of rendering API.    


RayCore® Series 1000 Product Specifications