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GAME ON!
 
Video Game Design Level 1 students are continuing to break new ground here at PBMHS as our entry level course grows, and our new Level 2 course prepares to explore new possibilities in the gaming industry. Students will learn about the technological and creative aspects of video game design in an easy to follow format.
 

This course is designed to provide an introduction to game and simulation concepts and careers, the impact game and simulation has on society and industry, and basic game/simulation design concepts such as rule design, play mechanics, and media integration.  This course compares and contrasts games and simulations, key development methodologies and tools, careers, and industry-related information. This course also covers strategies, processes, and methods for conceptualizing a game or simulation application; storyboarding techniques; and development tools. Hands-on activities using an entry-level game development tool such as Game Maker , Blender, Unity, Photoshop, Flash, Maya, and Unreal Engine will be integrated into the curriculum.

The course provides the theory of video game design. It aligns with the International Game Developers Association (IGDA) recommended educational framework. Game design and related programming and art careers are themselves an important career option for many students. The multibillion dollar game production industry has created thousands of high-paying jobs. Beginning game programming is a stepping stone to advanced programming.
   
Lab Fee    
There is a $10 Lab Fee. This is used to buy equipment and supplies. Cash only please. 
 
Supplies      
A USB Drive to store your work is required, at least 1 gig.
 
Class Website     
I created this website to make your learning easier and more organized. Click on the Calendars link from the home page, and you will see a detailed academic calendar.
 
What Can I Expect ?     
  • A variety of challenging projects using different media and skills
  • Clear instructions and demonstrations for using the materials and doing the projects
  • Encouragement and guidance in evaluating your own and your peers’ work constructively
  • A clear grading policy and frequent formal or informal progress reports
  • Respect for your input, ideas, and personal interests
Comprehensive Objectives

As a result of taking this class, you should be able to:

  • Work professionally within a design team.
  • Evaluate designs (your work and others’) for audience, meaning, and effectiveness.
  • Use the elements and principles of design in a decisive fashion.
  • Plan a design project according to a client’s needs.
  • Build a design gradually using thumbnail sketches and mockups.
  • Create attractive layouts that communicate messages effectively.
  • Use color to communicate ideas to others.
  • Use typography effectively in a design.
Grading        

I believe that every one of you is capable of receiving an A in my class, even if you’ve never worked on a computer before. I give lots of opportunities to improve sagging grades, including redos and extra credit.

How Will Projects be Graded?      

Whenever possible, I will provide rubrics for each design project that tell you what I expect. I consider three main things in evaluating student’s design work:

  • Effort (visible in the work and/or demonstrated in class; spend quality time on your work!)
  • Creativity (how original your work is)
  • Following Directions (did you explore the assignment as given?)
Behavior - What I Expect

Since everyone learns about design here, everyone is considered a designer. Get used to thinking of yourself that way! My job is to teach you professionalism in addition to design skills. Professionalism means being respectful to yourself and others around you, and behaving in an acceptable, predictable way.

Design Room Rules
  • Don’t prevent me from teaching
  • Don’t prevent others from learning
  • Be safe
  • Keep things clean. NO FOOD OR DRINKS in the computer area. Period.
General Rules
  • Show respect for yourself, your fellow students, your artwork, our classroom and our equipment and supplies
  • Arrive on time and be ready to work
  • Pay attention during lectures and demonstrations
  • Participate in classroom discussions and activities
  • Do your best work during each and every class
Good Behavior

Keeping our classroom welcoming, safe and interesting depends on everyone. Here’s what I offer if you have a great attitude and behavior:

  • A fun, exciting room where you can learn cool skills
  • I will praise you for your outstanding professionalism
  • I will treat you like a responsible adult
  • The opportunity to work on real-world projects
“Free Time” on the Computer

Students earn free time on the computers by maintaining a good grade and keeping up in class. You will be allowed free time on the computer only if you meet the following criteria:

  • You have asked for and received my permission
  • You have completed that day’s task
  • You have an A in the class – OR – you have completed all assignments so far in the semester
Seating   
You may choose where you would like to sit. The computer you choose is yours for the entire year. Please do not move to another seat without my permission.
 
Music
I will allow music to be played while working on assignments at a volume I consider acceptable. If you exceed this level, I will ask you to please turn the volume down. I will not allow music to be played during a lesson. I will not allow "Bad Words" to be used in my classroom, and this includes the music you listen to. If you have any questions about this, please see me.