DMX Spec. Reference

Layer Channels

 

Channel

Usage

Default value

1

Library Folder

0

2

Library File

0

3 & 4

In point

0

5 & 6

Out point

0

7

Play mode

0

8

Play speed

0

9 & 10

X rotation

32768

11 & 12

Y Rotation

32768

13 & 14

Z rotation

32768

15 & 16

Image size

36864

17 & 18

X position

32768

19 & 20

Y position

32768

21

Aspect ratio

0

22

Movement speed

0

23

Intensity

0

24

Red Parameter

255

25

Green Parameter

255

26

Blue Parameter

255

27

Strobing

0

28

Trails

0

29

Colour FX

0

30

Visual Geometry FX

0

31

Visual FX Parameter 1

0

32

Visual FX Parameter 2

0

33

Keystone X1

128

34

Keystone Y1

128

35

Keystone X2

128

36

Keystone Y2

128

37

Keystone X3

128

38

Keystone Y3

128

39

Keystone X4

128

40

Keystone Y4

128

 

Layer Channel Details


Image source Folder 

Ch 1  Folder

Usage

Comments

0- 253

Selects Library Folder

 

254

Use Layer Mode

 

255

Select Video input

 

 

Image source File 


Ch 2  File

 

Usage

Comments

Ch1 in Library mode

0- 255

Selects Library File in folder

 

Ch1 in ‘Use Layer Mode’

0

Selects Layer 1

 

1

Selects Layer 2

 

2

Selects Layer 3

 

3

Selects Layer 4

 

Ch 1 in Video InputMode

0

Selects video input 1

 

1

Selects video input 2

 

 

2

Selects video input 3

 

 

3

Selects video input 4

 

 

Inpoint

Ch 3&4 Inpoints

Usage

Comments

0- 65535

Selects in point

Video looping in point - see Playmode

 

Outpoint

Ch 5&6 Outpoints

Usage

Comments

0- 65535

Selects out point

Video looping out point - see playmode


Playmode 

Ch 7 - Playmode

Usage

Comments

0

Display frame at inpoint

 

1

Display frame at outpoint

 

2

Play Looping forwards

Play between in point and out point

3

Play Looping reverse

Play between in point and out point

4

Play Once forward

Single shot play forwards

5

Play Once Reverse

Single shot play reverse

6

Stop

 

7

Random

Play a random frame

8

Play sine

Bounce between in and out points

10

Play Looping forwards Intersity > 0

Play between inpoint and outpoint

11

Play Looping reverse Intensity > 0

Play between inpoint and outpoint

12

Play Once forward Intensity > 0

Single shot play forwards

13

Play Once Reverse Intensity > 0

Single shot play reverse

14

Random Intensity > 0

Play a random frame

15

Play sine Intensity > 0

Bounce between in and out points

20

Sync to MTC clock Time

Use midi time code clock time

30

Sync to Sony deck 1 clock Time

Use sony deck clock time

31

Sync to Sony deck  2 clock Time

Use sony deck clock time

32

Sync to Sony deck  3 clock Time

Use sony deck clock time

80 - 99

Sync to master ID

 


Playspeed

Ch 8 - Playspeed

Usage

Comments

0

100%

 

1

Pause

 

2 - 255

1 – 200%

 

 

Image Rotation

Ch 9 & 10

Usage

Comments

X Rotation

See Diagram below

 

Ch 11 & 12

 

 

Y Rotation

See Diagram below

 

Ch 13 & 14

 

 

Z Rotation

See Diagram below

 

 

 

 

Image Scale

Ch 15 & 16 - scale

Usage

Comments

Image Scale

See Diagram below

 

 

 

 

Image Position

Ch 17 & 18

Usage

Comments

X Position

See Diagram below

 

Ch 19 & 20

 

 

Y Position

See Diagram below

 

 

 

Aspect Ratio

Ch 21 – Aspect ratio

Usage

Comments

0 –128

Image Compressed horizontally

129-255

Image Compressed Vertically

 

Movement Speed 

Ch 22 – Movement speed

Usage

Comments

0 –255

Damping Factor

Use when panning or zooming around image to make movement smoother

 

Intensity

Ch 23 - Intensity

Usage

Comments

0 -255

Layer Intensity or transparency

Opacity of Layer

 

Red Green Blue

Ch 24 25 26

Usage

Comments

Red

Depends on Colour FX

 

Green

Depends on Colour FX

 

Blue

Depends on Colour FX

 

 

 

Strobe

Ch 27 - Strobe

Usage

 

Comments

0

Strobe Off

 

No strobing

1 - 24

On Off  Fast - slow

Even On Off Time

25 - 49

Pulse 1

Time between pulses varies. Pulse Length always 1 frame long

50 - 74

Pulse 2

Pulse length varies. Time between pulses 25 frames

75 - 99

Pulse Train

Pulse number varies. Time between pulse group is 25 frames

100 - 124

Random 1 –-even on off time.

Even on off pulse, length of pulse varies randomly.

125 - 149

Random 1 –-single frame pulse.

Pulse length always 1 frame. Time between pulses is random.

 

 

Trails

Ch 28 - Trails

Usage

Comments

0 -255

Image Trails

Only really works on layer 1

 

Colour FX

Ch 29

Colour FX

Name

Ch 24

R

Ch 25

G

Ch 26

B

Comments

RGB Mix

 

RGB High Contrast

 

RGB V hi contrast

 

Transparentblack

Transparent white

RGB Invert

 

RGB Invert hi-con

 

RGB Invert v hi-con

 

Invert whatever

Black & white

 

BW variable

BW hi-con

BW variable hi-con

Invert BW

Mask

 

 

Invert Mask 1

 

 

Invert Mask 2

 

 

35

Mask - Fading

 

 

36

Invert Mask 1- Fading

 

 

37

Invert Mask 1- Fading

 

 

Alpha Invert -Red

 

Alpha Invert - Green

 

Alpha Invert - Blue

 

Alpha Invert - Colour

 

Alpha - as Red

 

Alpha – as Green

 

Alpha - as Blue

 

Alpha - as Colour

 

Lookup 1 - color hue

 

Lookup 2 - false color

 

Lookup 3 - solarize

 

Gamma bw

 

 

 

Gamma color

 

 

 

Gamma col sep channels

 

Gain - color - sep channels

 

Quantise color

 

Convert to YUV

 

Saturation

 

 

 

Mega saturation

 

 

 

Solarise

 

Solarise invert

 

RGB layer blend1

RGB layer blend 2

 

RGB layer blend 3

RGB layer blend 4

RGB layer blend 5

RGB layer blend 6 -add

RGB layer blend 7 -subtract

RGB layer blend 10 -Max

RGB layer blend 11 - add 2

RGB layer blend 12 –-invadd2

Tint

 

Tint inverse

 

Fade to hue

 

RGB -> GBR

 

RGB -> BGR

 

RGB -> GRB

 

 

 

 

Visual FX

 

Ch 30

FX

Name

Ch 31

Param 1

Ch 32

Param 2

Comments

Movie - non-infinite plane

 

Movie - infinite plane

 

Unity Scale

 

Movie - Perspective

 

Keystone 1

channels active

Keystone 2 - rotatable

channels active

Setup Keystone 1

channels active

Sphere solid

 

Sphere wireframe

 

Sphere points

 

Sphere - with lighting

 

Disc solid

 

Disc Wireframe

 

Disc points

 

Disc Silhouette

 

Kaleidoscope

 

Magic Lantern 1

 

Stretch 1

 

Panorama slices

 

 

Magic Lantern 2

 

Cube – 4 sides

 

Cube 6 sides

 

Cube 6 sides + colour

 

Cube - first 4 layers

 

Tile 1

 

Tile 4 - Random colour

 

Tile 5 - consequetive

 

Tile 6 - random colour

 

Tile 7 - Random frame

 

Random flicker

 

Random colour filcker

 

Rectangle - plain colour

 

channels active

Rectangle - gradient colour

channels active

n-sided shape

 

 

Shutter - black

channels active

Shutter - colour

channels active

Iris - shutter

 

 

Teapot

 

 

Coloured Sphere

 

 

Spectrograph

 

Uses Sound Input to show waveforms

160 -  179

Models -OBJ format

 

 

  

Param 1 Param 2 

Ch 31 - Param 1

Usage

Comments

0 - 255

Depends on Visual  FX. See table above

 

Ch 32 – Param 2

Usage

Comments

0 - 255

Depends on Visual  FX. See table above

 

 

Keystone - shutter channels

These channels are only active in visual effects with the

Flag.

Visual FX 5 8 9

 

Ch 33 – X1

Usage

Comments

0 - 255

See diagram below

Only active in Visual effects with

Ch 34 – Y1

 

 

0 - 255

See diagram below

Ch 35 – X2

 

 

0 - 255

See diagram below

Ch 36 – Y2

 

 

0 - 255

See diagram below

Ch 37 – X3

 

 

0 - 255

See diagram below

Ch 38 – Y3

 

 

0 - 255

See diagram below

Ch 39 – X4

 

 

0 - 255

See diagram below

Ch 40 – Y4

 

 

0 - 255

See diagram below

 

 

 

Use layer mode

 

 

 

Document revisions

Software and document revisionChanges
m150 first doc version sep 09