DMX Spec. ReferenceLayer Channels Channel | Usage | Default value | 1 | Library Folder | 0 | 2 | Library File | 0 | 3 & 4 | In point | 0 | 5 & 6 | Out point | 0 | 7 | Play mode | 0 | 8 | Play speed | 0 | 9 & 10 | X rotation | 32768 | 11 & 12 | Y Rotation | 32768 | 13 & 14 | Z rotation | 32768 | 15 & 16 | Image size | 36864 | 17 & 18 | X position | 32768 | 19 & 20 | Y position | 32768 | 21 | Aspect ratio | 0 | 22 | Movement speed | 0 | 23 | Intensity | 0 | 24 | Red Parameter | 255 | 25 | Green Parameter | 255 | 26 | Blue Parameter | 255 | 27 | Strobing | 0 | 28 | Trails | 0 | 29 | Colour FX | 0 | 30 | Visual Geometry FX | 0 | 31 | Visual FX Parameter 1 | 0 | 32 | Visual FX Parameter 2 | 0 | 33 | Keystone X1 | 128 | 34 | Keystone Y1 | 128 | 35 | Keystone X2 | 128 | 36 | Keystone Y2 | 128 | 37 | Keystone X3 | 128 | 38 | Keystone Y3 | 128 | 39 | Keystone X4 | 128 | 40 | Keystone Y4 | 128 |
Layer Channel Details
Image source Folder Ch 1 Folder | Usage | Comments | 0- 253 | Selects Library Folder | | 254 | Use Layer Mode | | 255 | Select Video input | |
Image source File
Ch 2 File | | Usage | Comments | Ch1 in Library mode | 0- 255 | Selects Library File in folder | | Ch1 in ‘Use Layer Mode’ | 0 | Selects Layer 1 | | 1 | Selects Layer 2 | | 2 | Selects Layer 3 | | 3 | Selects Layer 4 | | Ch 1 in Video InputMode | 0 | Selects video input 1 | | 1 | Selects video input 2 | | | 2 | Selects video input 3 | | | 3 | Selects video input 4 | |
InpointCh 3&4 Inpoints | Usage | Comments | 0- 65535 | Selects in point | Video looping in point - see Playmode |
OutpointCh 5&6 Outpoints | Usage | Comments | 0- 65535 | Selects out point | Video looping out point - see playmode |
Playmode Ch 7 - Playmode | Usage | Comments | 0 | Display frame at inpoint | | 1 | Display frame at outpoint | | 2 | Play Looping forwards | Play between in point and out point | 3 | Play Looping reverse | Play between in point and out point | 4 | Play Once forward | Single shot play forwards | 5 | Play Once Reverse | Single shot play reverse | 6 | Stop | | 7 | Random | Play a random frame | 8 | Play sine | Bounce between in and out points | 10 | Play Looping forwards Intersity > 0 | Play between inpoint and outpoint | 11 | Play Looping reverse Intensity > 0 | Play between inpoint and outpoint | 12 | Play Once forward Intensity > 0 | Single shot play forwards | 13 | Play Once Reverse Intensity > 0 | Single shot play reverse | 14 | Random Intensity > 0 | Play a random frame | 15 | Play sine Intensity > 0 | Bounce between in and out points | 20 | Sync to MTC clock Time | Use midi time code clock time | 30 | Sync to Sony deck 1 clock Time | Use sony deck clock time | 31 | Sync to Sony deck 2 clock Time | Use sony deck clock time | 32 | Sync to Sony deck 3 clock Time | Use sony deck clock time | 80 - 99 | Sync to master ID | |

PlayspeedCh 8 - Playspeed | Usage | Comments | 0 | 100% | | 1 | Pause | | 2 - 255 | 1 – 200% | |
Image RotationCh 9 & 10 | Usage | Comments | X Rotation | See Diagram below | | Ch 11 & 12 | | | Y Rotation | See Diagram below | | Ch 13 & 14 | | | Z Rotation | See Diagram below | |

Image ScaleCh 15 & 16 - scale | Usage | Comments | Image Scale | See Diagram below | |

Image PositionCh 17 & 18 | Usage | Comments | X Position | See Diagram below | | Ch 19 & 20 | | | Y Position | See Diagram below | |

Aspect RatioCh 21 – Aspect ratio | Usage | Comments | 0 –128 | 
| Image Compressed horizontally | 129-255 | 
| Image Compressed Vertically |
Movement Speed Ch 22 – Movement speed | Usage | Comments | 0 –255 | Damping Factor | Use when panning or zooming around image to make movement smoother |
IntensityCh 23 - Intensity | Usage | Comments | 0 -255 | Layer Intensity or transparency | Opacity of Layer |
Red Green BlueCh 24 25 26 | Usage | Comments | Red | Depends on Colour FX | | Green | Depends on Colour FX | | Blue | Depends on Colour FX | |
StrobeCh 27 - Strobe | Usage | | Comments | 0 | Strobe Off | | No strobing | 1 - 24 | On Off Fast - slow | 
| Even On Off Time | 25 - 49 | Pulse 1 | 
| Time between pulses varies. Pulse Length always 1 frame long | 50 - 74 | Pulse 2 | 
| Pulse length varies. Time between pulses 25 frames | 75 - 99 | Pulse Train | 
| Pulse number varies. Time between pulse group is 25 frames | 100 - 124 | Random 1 –-even on off time. | 
| Even on off pulse, length of pulse varies randomly. | 125 - 149 | Random 1 –-single frame pulse. | 
| Pulse length always 1 frame. Time between pulses is random. |
TrailsCh 28 - Trails | Usage | Comments | 0 -255 | Image Trails | Only really works on layer 1 |
Colour FXCh 29 Colour FX | Name | Ch 24 R | Ch 25 G | Ch 26 B | Comments | 
| RGB Mix | 
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| RGB High Contrast | 
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| RGB V hi contrast | 
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| Transparentblack | 
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| Transparent white | 
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| RGB Invert | 
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| | 
| RGB Invert hi-con | 
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| RGB Invert v hi-con | 
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| Invert whatever | 
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| Black & white | 
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| BW variable | 
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| BW hi-con | 
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| BW variable hi-con | 
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| Invert BW | 
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| Mask | 
| | | 

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| Invert Mask 1 | 
| | | 

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| Invert Mask 2 | 
| | | 

| 35 | Mask - Fading | 
| | | 
| 36 | Invert Mask 1- Fading | 
| | | 
| 37 | Invert Mask 1- Fading | 
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| Alpha Invert -Red | 
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| Alpha Invert - Green | 
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| Alpha Invert - Blue | 
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| Alpha Invert - Colour | 
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| Alpha - as Red | 
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| Alpha – as Green | 
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| Alpha - as Blue | 
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| Alpha - as Colour | 
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| Lookup 1 - color hue | 
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| Lookup 2 - false color | 
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| Lookup 3 - solarize | 
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| Gamma bw | 
| | | | 
| Gamma color | 
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| Gamma col sep channels | 
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| Gain - color - sep channels | 
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| Quantise color | 
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| Convert to YUV | 
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| Saturation | 
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| Mega saturation | 
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| Solarise | 
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| Solarise invert | 
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| RGB layer blend1 | 
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| RGB layer blend 2 | 
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| RGB layer blend 3 | 
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| RGB layer blend 4 | 
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| RGB layer blend 5 | 
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| RGB layer blend 6 -add | 
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| RGB layer blend 7 -subtract | 
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| RGB layer blend 10 -Max | 
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| RGB layer blend 11 - add 2 | 
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| RGB layer blend 12 –-invadd2 | 
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| Tint | 
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| Tint inverse | 
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| Fade to hue | 
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| RGB -> GBR | 
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| RGB -> BGR | 
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| RGB -> GRB | 
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Visual FX Ch 30 FX | Name | Ch 31 Param 1 | Ch 32 Param 2 | Comments | 
| Movie - non-infinite plane | 
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| Movie - infinite plane | 
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| Unity Scale | 
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| Movie - Perspective | 
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| Keystone 1 | 
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| 
channels active | 
| Keystone 2 - rotatable | 
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| 
channels active | 
| Setup Keystone 1 | 
| 
| 
channels active | 
| Sphere solid | 
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| Sphere wireframe | 
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| Sphere points | 
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| Sphere - with lighting | 
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| Disc solid | 
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| Disc Wireframe | 
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| Disc points | 
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| Disc Silhouette | 
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| Kaleidoscope | 
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| Magic Lantern 1 | 
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| Stretch 1 | 
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| Panorama slices | 
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| Magic Lantern 2 | 
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| Cube – 4 sides | 
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| Cube 6 sides | 
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| Cube 6 sides + colour | 
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| Cube - first 4 layers | 
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| Tile 1 | 
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| Tile 4 - Random colour | 
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| Tile 5 - consequetive | 
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| Tile 6 - random colour | 
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| Tile 7 - Random frame | 
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| Random flicker | 
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| Random colour filcker | 
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| Rectangle - plain colour | 
| | 
channels active | 
| Rectangle - gradient colour | 
| 
| 
channels active | 
| n-sided shape | 
| | | 
| Shutter - black | 
| 
| 
channels active | 
| Shutter - colour | 
| 
| 
channels active | 
| Iris - shutter | 
| | | 
| Teapot | 
| | | 
| Coloured Sphere | 
| | | 
| Spectrograph | 
| | Uses Sound Input to show waveforms | 
160 - 179 | Models -OBJ format | 
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Param 1 Param 2 Ch 31 - Param 1 | Usage | Comments | 0 - 255 | Depends on Visual FX. See table above | | Ch 32 – Param 2 | Usage | Comments | 0 - 255 | Depends on Visual FX. See table above | |
Keystone - shutter channelsThese channels are only active in visual effects with the 
Flag. Visual FX 5 8 9 Ch 33 – X1 | Usage | Comments | 0 - 255 | See diagram below | Only active in Visual effects with 
| Ch 34 – Y1 | | | 0 - 255 | See diagram below | 
| Ch 35 – X2 | | | 0 - 255 | See diagram below | 
| Ch 36 – Y2 | | | 0 - 255 | See diagram below | 
| Ch 37 – X3 | | | 0 - 255 | See diagram below | 
| Ch 38 – Y3 | | | 0 - 255 | See diagram below | 
| Ch 39 – X4 | | | 0 - 255 | See diagram below | 
| Ch 40 – Y4 | | | 0 - 255 | See diagram below | 
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Use layer mode Document revisionsSoftware and document revision | Changes | m150 | first doc version sep 09
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