Route Folder Structure & File Types

When a route is created, the tiles related to that route are held under the following folder structure. The tile names within each folder match but they each contain information about a different aspect of the route.

 MixMap  These tiles contain information about terrain textures
 Networks  These tiles contain information about track, road and loft information
 RouteInformation  This folder contains the in-game route details in HTML format
 Scenarios  This folder contains the scenarios built for this particular route
 Scenery  These tiles contain information about placed scenery
 Terrain  These tiles relate to the terrain information

There is also a RouteProperties.xml located in the route folder which specifies the displayed route name, the template upon which the route is based, the seasons, default weather, terrain texture blueprint reference, UTM zone reference, and provider/addon filters which this route pre-loads. The display name specified here is shown in the route list.

As each of these areas of route building is recorded in different tile sets, multiple tasks can be undertaken at the same time by different users. For example, 3 people could be working on track laying, scenery placement and terrain texturing in the same location at the same time.

Tiles themselves are saved as Binary (*.bin) files. If so desired, these can be converted to XML (*.xml) format for manual editing. To do this, open up the application called SerzMaster.exe found in Train Simulator's root folder. Once edited the same application is used to convert the XML back to a BIN file for use in Train Simulator.

Note: When a route is initially created, only the Route Information folder will be present. Only once terrain has been extracted from DEM data will the Terrain folder be created. Then as track, roads, texturing and scenery placement are undertaken the related folders will be created automatically by the game.