Interior Interface Interior Geometry ID | Specify the location of the .igs cab view geometry | Number of Cabs | Specify the number of cabs the engine features
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Interior Camera Blueprint
Blueprint Set ID
Provider | Provider Name | Product | Product Name |
Blueprint IDSpecify the location of the Cabview Camera blueprint here.
Cabview Camera Blueprint
Name | This is for reference purposes only and not used in the game | Cam Type | This is the type (1-8) of camera being used | Primary Side | Left/Right. Determines which side of the cab the default view start | Camera Offset X, Y & Z | x, y and z coordinates for position of Driver’s side Cab View Camera in metres | Camera Direction X, Y & Z | x, y and z coordinates for the direction of Driver’s side Head Out Camera in metres. z=1 looking straight ahead | Window Camera Offset X, Y & Z | x, y and z coordinates for position of the second man’s side cab view Camera in metres | Window Camera Direction X, Y & Z | x, y and z coordinates for the direction of the second man’s cab view Camera in metres. z=1 looking straight ahead | Vertical Direction Freedom | Degree of vertical movement that the Cab view camera is allowed | Horizontal Direction Freedom | Degree of horizontal movement that the Cab view camera is allowed | Cab Occlusion | Specify the location of the Cab Occlusion Audio blueprint here.
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Carriage Interior InterfaceBlueprint Set ID Provider | Provider Name | Product | Product Name |
Blueprint ID
Specify the location of the Passenger View Camera blueprint here.
Passenger View Camera Blueprint
Name | This is for reference purposes only and not used in the game | Cam Type | This is the type (1-8) of camera being used | Camera Offset X, Y & Z | x, y and z coordinates for position of default Passenger View Camera in metres | Camera Direction X, Y & Z | x, y and z coordinates for the direction of default Passenger View Camera in metres. z=1 looking straight ahead | Window Camera Offset X, Y & Z | x, y and z coordinates for position of the second default Passenger View Camera in metres | Window Camera Direction X, Y & Z | x, y and z coordinates for the direction of the second default Passenger View Camera in metres. z=1 looking straight ahead | Vertical Direction Freedom | Degree of vertical movement that the Passenger View camera is allowed | Horizontal Direction Freedom | Degree of horizontal movement that the Passenger View camera is allowed | Cab Occlusion | Specify the location of the Cab Occlusion Audio blueprint here
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Control ValuesThis is where all the Controls for the locomotive are specified. |
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